No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.