No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.