No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?