The DM will do a lot of talking, but if he’s not rolling the dice then what he’s saying is probably not important.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
A programming project where I set out to make a gigantic and complex world from simple data.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.