In the past I’ve mentioned the work of Ryan Wieber. He’s a hobbyist who makes lightsaber duel movies. His last one was very well done and showed a lot of polish, but since then he’s gotten even better.
I like that they avoided the mistakes common to a lot of fan-made stuff. They don’t engage in any dialog or try to establish setting or motive. While a total lack of acting ability and clumsy fan-written dialog can really give a film the authentic Episode III feel, these short movies don’t have enough time to build a story. So, they wisely left it out and focused on the dueling, which is why everyone watches these things anyway.
The fight shows a lot of imagination. They keep it varied and interesting, and don’t just try to re-hash what we’ve seen in the movies. They are also really fast. The speed of this battle is similar to that of the fight between Obi-wan and Annikin in Episode III. It must take a lot of practice to get their routine down to the point where they can perform it this cleanly.
C++ is a wonderful language for making horrible code.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?