The Internet Was A Mistake

By Ethan Rodgers Posted Saturday Jul 18, 2026

Filed under: Epilogue, EthanIRL 6 comments

Writing an article last week about the importance of personal media had me going down a path of research into the preservation of video games both during and after the process. As I suspected, “hackers” and pirates are fighting the good fight with keeping games playable in some form, mostly emulation. However there’s one issue that I don’t see them being able to fix.

Day one patches. They’re everywhere for almost every AAA release. Sometimes it’s little tweaks but they often make massive changes to the game that take them from barely playable to the form they should have been in on release. Try playing ANY Bethesda game without the early patches. Try playing Dark Souls without the early patches. Try playing Gothic, a 25-year-old game remade for modern hardware, it’s literally unplayable if you only have the disc and no internet. Now let’s think forward.

Ten years from now you’re feeling nostalgic for a game that really captured your attention a while ago and you want to share it with your kids or grandkids. So you go into the garage and pull out the overstuffed tote of retro games and random hardware to pull out your Playstation 3. You set it up to your TV and put in Metal Gear Rising: Revengeance. To your horror you remember how bad the game ran at launch. The servers are down. You can’t patch the game. Guess you’re out of luck.

Now of course most games now have PC ports that are of various qualities and those typically will either have first party support or solid community-based support to keep them alive. Revengeance in particular is one of my favorite games of all time and it’s barely playable if you just boot it up on Steam. Players stepped in where Konami failed and made the game run far better. Console doesn’t have that. Devs get pressured by their studios to hit impossible release dates all the time and one of the ways that the devs can “cut corners” in a way is to release what amounts to a very late beta version of a game and fix it after the discs ship with a day one patch. It has become so common that outside of the indie space it’s just plain expected.

I guess what I’m saying is that some console games come with an expiration date now due to the shifts of game development culture. If Playstation or Xbox or whatever other company decides that they are going to shut down the servers that patch your game, that game is going to be substandard forever.

There is hope. If you remember Konami decided to get out of video games and dive headfirst into pachinko for a few years before realizing how stupid that was for various reasons. They tortured Kojima into resigning from his position, which is a normalized way of circumventing firing people in Japan. By all accounts Kojima was awful to work for and to employ but that’s irrelevant. Part of cutting ties with Kojima was shutting down development of Silent Hills and, for whatever reason, it also included taking down PT from the PSN Store. And then they took it a step further and made it undownloadable from your collection. Well some incredible, intelligent people figured out that you could set up a proxy that circumvented the block and redownload the game.

Maybe, just maybe there will be private servers in the future that allow you to patch your games properly. It would be a lot to maintain but bigger projects have been undertaken for the sake of history and art preservation before. I can only hope.

I’m still collecting physical media as long as it’s an option. I hope it somehow always is but I see the writing on the wall. Once we hit that point I will throw hands with the void and screech, as is my nature.

 


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6 thoughts on “The Internet Was A Mistake

  1. Aiye says:

    As a part time game developer, here’s how it works. When you crack a console, you gain the ability to modify the console’s packages. These packages are how games run and how packages are applied. When you run a game with a patch, the system transparently runs the patched version, layering the patch files over the originals. So when a console game is cracked, pirates crack not only the game, but the update packages as well.
    You can see this with RPCS3, the PS3 emulator. You get your game BD dumped and it’s version 1.00. Then you download the firmware files and the update patches from Sony through the emulator. Now it’s version 2.11 or something.
    Sony have already announced they’re closing the PSN store which hosts all the patches. There’s presumably a big ongoing effort to archive (or pirate?) all these patches before Sony shuts the store down. Once it’s down, you’re not playing the patched version of Dark Souls on your real PS3 either – unless you already had it on the HDD, or hack it.
    This patch system was revamped for modern consoles to prevent you from downloading patches for games you don’t own, unlike the PS3 era – but as long as you can hack the system, you can dump the packages, so they too are archived.

    1. Ethan Rodgers says:

      Awesome to hear that there’s at least some version of preservation available. I admittedly don’t have much of any knowledge of the technical side of video game development so I’m glad to at least have some things clarified.

  2. tmtvl says:

    I mean if you go out and buy a WWF No Mercy cartridge and it’s one of the original ones without the patch then it will randomly delete your save data. Of course that’s an extreme example, but there were lots of games which had different versions (for example, Yoshi’s Island version 1.0 in the US had a thinner font, the 1.0 version of Final Fantasy “III” (US name for FFVI) had the Sketch bug, version 1.1 of Donkey Kong Country fixed the infamous instantly dropping platforms,…).

    At least with patches delivered over the internet there’s a chance someone will have archived the patches for a game so you can still get them.

    1. Ethan Rodgers says:

      Very true. I love seeing the differences in “retro” game releases. I mostly learn about them from watching speedrun breakdown. I remember having small differences in games here and there from friends and being confused and fascinated.

  3. ehlijen says:

    I wish we still had patch files that could just be downloaded or distributed without logging into online accounts.
    GOG does that, for the most part, thankfully, but for how much longer?
    Steam won’t give you patches unless you’re logged in and own the game in the steam library.

    Back when I started PC gaming, patches were primarily obtained from the discs that came with gaming magazines. It wasn’t the best way, but it was archiving-friendly.
    These days, even leaving aside the economic lack of viability for such a publication, you couldn’t distribute patches like this even if you wanted to.

    1. Ethan Rodgers says:

      It’s tough for sure. I can’t imagine what it’s like even just in Australia where internet can be inconsistent and slooooooow as hell. Or in more rural areas of the US.

      Hell I had a friend that was in the Navy stationed on a small island with sub-dial-up speed internet and was genuinely looking into having a game downloaded to a USB drive and mailed to him because it would likely arrive faster than he could download it.

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