The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Project Frontier
A programming project where I set out to make a gigantic and complex world from simple data.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
T w e n t y S i d e d

Image is the same as last week’s comic, boss.
In the meantime, here’s the right one: https://www.shamusyoung.com/twentysidedtale/images/DM%20of%20the%20Rings%20Page-125.png
Oh, thanks!