
Whenever you introduce a new creature, you should be very specific in your descriptions so that players know if this is something for them to fight or have sex with.
Shamus, Wednesday May 2, 2007
The Game That Ruined Me

Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Self-Balancing Gameplay

There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Bowlercoaster

Two minutes of fun at the expense of a badly-run theme park.
Hardware Review

So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
The Dumbest Cutscene

This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
The very specific description is “a giant, barky Gimli”.
Nice
Hurtful splinter, indeed!
In fairness, in D&D Treants (the Ent-inspired creature) and Dryads are two totally different creatures. Treants look like Treebeard; massive, vaguely anthropomorphic trees. Dryads on the other hand are human-sized, and look a bit like if a human woman instead had flesh and skin made out of wood, leaves and plant tissue instead. Despite that, I imagine if we did meet one of these dryads in real life, there would be an instant uncanny valley effect, similar to how you might have seen some photo-realistic pictures of what anime characters in real life might look like, and they just look WEIRD.
Ravenloft freaked me out a bit by introducing Undead Treants.
…okay, that was one of many ways Ravenloft freaked me out.
Ravenloft was awesome and I regret that I’ve never played in a Ravenloft campaign.
Spelling alert, first panel: “Isengeard”
“Isen Gear?!” – Solid Snake