Sorry about no Sims 4 Overthinking this week, the usual writer team for that series is undergoing a possible integration (two system members becoming one) and I’m not gonna touch it till I know what they want to do Confused about what any of those words meant? Check out our explanation post. I’m Jax, or Jaxson, whichever. I was the system member that wrote all of the very first posts we did after Dad died Real cheery stuff. He/him and all that jazz, just please don’t refer to me as a woman it makes me itchy.
Introductions out of the way, time to complain.
Microsoft doesn’t understand Minecraft to an offensive degree, as in: this is asinine at this point, what the entire fuck are they doing.
Let’s remember for a moment what made Minecraft one of the the biggest cultural booms a video game industry launch has ever seen For instance, this statement requires very little defending, even though it’s a big claim.
Sure, the Wii was a pretty big deal, it brought in people who’d never played anything before. But Minecraft, unlike the Wii, seems practically immortal. It doesn’t show it’s age because of the big goofy graphics, and because nothing can ever be Minecraft. When you tell a Minecraft player that Minecraft is fifteen years old, they almost always react in total bafflement, either because it’s been that long or because it’s only been that long, both reactions are possible.
The very first time I ever saw Minecraft was before ores had been implemented. Water had just been added, and my dad was going on and on about how this game was going to be huge. He made a waterfall, and cursed. He had been working on trying to make a random generation world for the last several years at that point, and when he saw the big goofy blocks he realized someone had cracked the code before he did. Dad was mad he didn’t think of ‘Cavegame’ first.
As updates came out, and Notch became a very rich man, Dad would often curse in frustration and envy. It could have been him, he’d often comment. He’d begun messing with larger pixels just a few months before the first ‘Minecraft’ had dropped. He even spent a few weeks coding his own version, just to see, I suppose, what he missed out on.
The envy didn’t stop him from enjoying it, though. The TwentySided Minecraft server was where I met one of my first real friends, the man I ended up marrying. The server itself was a fantastic example of one side of the Minecraft coin, creative mode. Structures filled every blank piece of land as far as the eye could see. Pixel art and houses, statues and recreations of real-life places. I was building in creative mode, in a time before the creative inventory was released. Every time I needed a new block I had to ask a server moderator to summon me one. I built a hotel, a small amusement park, and…nearly had to be banned because I could barely read or write and my attempts at the word ‘come’ were…incorrect.
Creative mode was a place for art, and survival mode was a place for resource management, both had their space in the community.
When The End was added to the game, I told one of my friends I thought it was stupid, but I was okay with it because ‘I’m sure they’ll do something for the builders next’. The ender dragon felt, at the time, unnecessary and forced. But the most common question people asked when they didn’t like Minecraft was ‘Okay, but what’s like, the point? What’s the goal?‘
The addition of the end felt like it would at least put a stop to that question, although it felt to me like caving to peer pressure. I loved both creative and survival modes, and, to me, it was okay that there wasn’t an ‘end goal’.
Then came iron golems, villagers, desert temples, The Wither, more biomes, ocean monuments, end cities, woodland mansions, bastions, lush caves, the Deep Dark, Archeology. Who the hell is playing Minecraft only to learn about the world’s history? Especially since it’s a game that updates before our eyes. I can understand and respect the structures, they’re nice enough, but we don’t need more goddamn boss fights, we need building blocks, and some quality of life fixes. How about a command to look up the coordinates of your last death? How about fixes to the command block UI? Maybe a crafting recipe for name tags? Vertical half slab? A way to change stair shape in survival? Can we get any block with a reasonable blue color for builds? How about a single piece of furniture?
These updates are nice, but Minecraft didn’t become an overnight sensation because you could go buy sand from some guy. It became big because people like to build things. This is like if Lego got confused about what people liked about Lego and started selling pre-built Lego toy guns. Sure, you can take them apart and build your own thing, but if you wanted a toy gun you’d go buy from Nerf. You bought a Lego kit to build with, and they sent you a pre-assembled spaceship with a toy inside if you take it apart, and the toy gives you a hint as to the story of what ancient fictional civilization invented Lego. What? I just wanted to build a damn farm.
Footnotes:
[1] Confused about what any of those words meant? Check out our explanation post
[2] Real cheery stuff
[3] For instance, this statement requires very little defending, even though it’s a big claim.
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Meanwhile it’s been five years and Hytale stills shows no sign of ever coming out =(
” This is like if Lego got confused about what people liked about Lego and started selling pre-built Lego toy guns. Sure, you can take them apart and build your own thing, but if you wanted a toy gun you’d go buy from Nerf.”
This sounds like a perfect description of actual modern Lego to me, and why I don’t get it.
Don’t forget that if you want to build big stuff in lego you probably need a mortgage or two!
(these days? When I was a kid I didn’t notice and now that I’m old enough to notice it has always felt extortionate)
Don’t I know it. I work in a fairly posh part of town, where they sell stupid-expensive “fashion” clothes, and ugly diamond jewelry. And Lego, which has their own shopfront.
i honestly agree with you 100%
the lack of understanding ontheir part of what it was that i liked stopped me from playing eventually. magic and all the rest put me off even more.
i wanted a little medieval building …tool? sandbox? with survival elements. windmills or water mills, etc. instead i got… well modern minecraft which i guess made a lot of people happy but that doesn’t mean i can’t be upset.
.. i suppose that last bit is also a theme with a few of your dad’s old favorite games too.
Ironically, the new changes sound like they’re tailored for a gamer like me, because I am ALL into lore and worldbuilding and all that sweet, sweet knowledge. XD However, I do agree that it’s kind of a weird move because, as you said, Minecraft is ultimately a sandbox building game that lets you build essentially using the raw building blocks of the world itself. It’s what makes it UNIQUE. I can get my lore/worldbuilding fix from any other story-drive RPG out there.
Ever played Valheim? Builders love it :)
I suppose I agree with you, though I don’t _mind_ all those things. I’m less of a builder and more of an explorer, and my goals in the game would be, like, “Be able to sustainably reproduce at home base all kinds of blocks that you can reproduce”. My biggest finished build project was an underground forest, lol – at the time there were 4 kinds of wood, so it was a connected system of 4 caves for 16×16 trees each, lol.
For the record I haven’t really played Minecraft in recent years and only follow it’s development loosely.
I think a big part of the Minecraft phenomenon was that in its rapid early development it kinda filled a lot of niches none of which it actually fit perfectly. It had creative for more freeform construction, it had survival, it had exploration, it had some nascent automation, a touch of programming, it had grinding. All of this with the prospect of, for all practical purposes, infinite worlds of effectively infinite size.
And since then there have been a lot of games that have focused and polished (or at least tried) on particular aspects*: Ark, Terraria, Factorio, Satisfactory, Space Engineers, No Man’s Sky, Starbound, Subnautica, Rust, Project Zomboid, DayZ… the list goes on and on and frankly I’m outright ignoring all the more blatant “Minecraftbuts” from the early days, most of which collapsed very quickly after (oftentime even before an actual) release. I’m also not saying that, for example, “Harvestmoonlikes” would not have seen a revival without Minecraft, but Minecraft was something of a stopgap for all of these genres and subgenres that the wider gamer community was ready for and wanted. And sure, Minecraft still has a lot of charm, plus the advantage of establishing a userbase early, as well as moddability that lets the community to at least some extent tailor it to better fit a particular niche and a recognizable artstyle, but right now it is kind of surrounded on all sides by more specialized titles.
Now, I don’t know how much Microsoft is involved with actual Minecraft development right now. They own it and I imagine they are responsible for the, as far as I know mostly failed or at least not-wildly-successful, spinoffs but they are kinda known for being a bit more laissez-faire with their studios than most other big publishers (sometimes to their detriment). I imagine whoever has the creative control over the overall Minecraft development is trying to recapture that phenomenon feel and so they’re focusing on something that sounds new and exciting and maybe could make the mainstream news the way some content of old did over filling the myriad little gaps in the creative side of the game.
*I will admit I’m not particularly familiar with titles that have expanded on the purely creative side as that was never my field of interest
These are all completely valid complaints, and I would add to them that Minecraft *survival* doesn’t even understand itself. Food becomes mere busywork the moment you have a single wheat seed, a wooden hoe, and access to dirt and water. The combat isn’t nearly deep enough to present a satisfying challenge, and you can skip the first two levels of progression almost entirely within ten minutes due to surface and shallow iron veins. A lot of the endgame content is just gated behind grinding strip mines, first for diamonds and then for netherrite. The exploration in and of itself can be very fun, but for me the game can’t escape the feeling that it could fulfill its niche so much better than it actually does, and it always just makes me sort of sad when I play it.
What Minecraft is missing for me is motion. Doors, Pistons, Boats and Minekards were the only movable objects you could build when I stopped playing it and migrated to Scrap Mechanic. That had (some time ago) some updates to improve creativity, like pistons and the weld tool. Updates died down in the last 3 years though.