– Shamus, Friday Sep 22, 2006
I think thoroughly that I am in an entirely different D&D community than that of my father, or his time. I don’t know if times have changed, or if the queer neurospicy side of the community is different(maybe my table is weird). I can’t get my players to quit having an over-abundance of empathy. I will never forget the season that was completely eaten by a group of my players becoming enraptured by the culture of a NPC they’d never met. They just sat for a full four real life hours asking her to tell stories while she made them the custom tapestry they ordered.
That isn’t to say both types don’t have merit, though. My all-time favorite movie Dorkness Rising would be nothing at all if the players weren’t apathetic murder hobos.
This weeks French comic can be read here.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Why Google sucks, and what made me switch to crowdfunding for this site.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.