– Shamus, Wednesday Sep 20, 2006
I think the trick is to get your players deeply invested in your NPCs and THEN give them spectacular slow-mo shots and action.
And remember, your players will never get attached to your super cool assassin with an impossible-to-pronounce name and impeccable ass. Your players want Grunkle, the goblin warlock you named on the fly, who won’t stop trying to kill them (and also likes shiny rocks).
This weeks French comic can be read here.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
The Middle Ages
Would you have survived in the middle ages?