A malfunctioning back is preventing me from investing more time into the procedural city project. But that’s fine, because I think I’m at the stage where I need to stop and have a jolly good think. Even if I was up for working on it right now, I’m sure I’d just end up writing code that would have to be rewritten or replaced later.
When I began I had some aspects of the project worked out in my mind. Now I’ve distilled those ideas into code, and the next few steps are much more murky. I know if I wait, the ideas will firm up and I’ll get a better idea how to design things. This is one of the reasons coding as a hobby is more fun than coding for a living. Your average boss isn’t going to want you to take a couple of days off to screw around while you design the thing in your head. This is perfectly understandable, but sometimes it’s nice to work at the rate at which you get good ideas instead of at the rate which someone is paying you. I suppose if I was smarter then my ideas would keep up with my schedule. But… if I was smarter I’d probably have a more demanding job for more money. Hm.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.