A malfunctioning back is preventing me from investing more time into the procedural city project. But that’s fine, because I think I’m at the stage where I need to stop and have a jolly good think. Even if I was up for working on it right now, I’m sure I’d just end up writing code that would have to be rewritten or replaced later.
When I began I had some aspects of the project worked out in my mind. Now I’ve distilled those ideas into code, and the next few steps are much more murky. I know if I wait, the ideas will firm up and I’ll get a better idea how to design things. This is one of the reasons coding as a hobby is more fun than coding for a living. Your average boss isn’t going to want you to take a couple of days off to screw around while you design the thing in your head. This is perfectly understandable, but sometimes it’s nice to work at the rate at which you get good ideas instead of at the rate which someone is paying you. I suppose if I was smarter then my ideas would keep up with my schedule. But… if I was smarter I’d probably have a more demanding job for more money. Hm.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Why Google sucks, and what made me switch to crowdfunding for this site.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.