Hosts: Josh, Jacob, Shamus, Chris. Episode edited by Rachel.
0:00:50: Defense Grid 2
Protip: You can turn the dialog volume all the way down and play this as a plotless tower defense game. I feel bad about doing so, but damn does that dialog drag on.
0:13:05: Naval Action
0:19:50: Rainbow Six Siege
0:27:05: Rise Of The Tomb Raider
It’s not that the story sucks, it’s that it gets too much focus. These mechanics are really strong, and I think the game should be more confident about leaving us to enjoy them for longer. Also, like I said the other day:
Dev who designed these stealth sections should have touched base with dev who decided player would wear a glowstick. pic.twitter.com/AcyzfzZMDf
— Shamus Young (@shamusyoung) January 30, 2016
Having played a few more hours now, I’m pretty sure it’s a magical glowstick that turns itself off if there are dudes in the zone. It’s still bananas, but it’s a different kind of bananas than I first assumed.
0:44:18: The Witness
0:54:06: EA is “on a Journey” to Regain PC Gamer Trust
My column this week is also on this topic. But I’m sure you guessed that already.
Internet News is All Wrong
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Two minutes of fun at the expense of a badly-run theme park.
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.