It’s been great to meet so many of you folks in Left 4 Dead and Team Fortress 2. Thanks to everyone who joined the Twenty Sided group on Steam.
I am discovering the joys of Expert-level Left 4 Dead. I normally don’t enjoy lots of trial-and-error gameplay, and I really dislike games where you can be defeated by a run of bad luck, but these restrictions don’t seem to apply to Left 4 Dead. I’m convinced it’s the multiplayer aspect that makes it work so well. If it was just a single-player game then expert level would be a chore.
Last night I very nearly made it through Dead Air on expert. We had a very tough time in the level leading to the airport, enduring a complete wipe three times in the home stretch. It was frustrating, but it was the fun sort of frustrating that makes you want to jump back in and try again. Sadly, this delay pushed the game on too late, and by the final level I was struggling to keep my eyes open. I’d have liked to stick around and see how it turned out, but I was too wiped out to see the finale. When the tank killed me, I had to say good night. Thanks to Caliban for setting up the game. Hope you guys got rescued.
Also a reminder that the Twenty Sided L4D server is there for any of the 200 people who have joined the group. The advantage of the server is that you know you’ll end up in a game with other people from the site. The downside is that it doesn’t seem to have a lobby. The server just runs the same campaign at normal difficulty, and while MrTact gave me access to alter server settings and restart the thing, I don’t see anything that would simply allow us to make those sorts of decisions in-game.
Having demonstrated my ineptitude at running a server, I’m wondering how many people would be interested in a Team Fortress 2 server? Unlike the L4D server, we’d probably need to leave it open to the public to properly fill out the teams, but it would give us a common server to play on. Still, servers are reasonably priced and I’d be happy to set one up if I thought enough people were interested in much a thing.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
The Dumbest Cutscene
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.