To answer the question you didn’t ask about what I’m buying / playing / reviewing:
1) GTA IV vs. Saints Row 2 review-off will finish up this week.
2) Left 4 Dead. Playing now. (Well, not right now, since the [email protected]$%ing servers are hosed!) I’m not sure when the review series will start.
3) Kivi’s Underworld. I started playing this while waiting for my graphics card to arrive. I need to clock a few more hours on the game before I can say anything about it that would be worth reading.
4) Mount & Blade. Played some. Not enough to do the game justice, yet.
5) WiiFit. I have a lot to say about this game, but it never seems like the right time. Eventually.
6) Madword. It’s on the buy list.
7) The Path. This one was on my buy list. Then I saw that it required 2 GB of memory (?!?!) so I bumped it down the list. Then my computer blew up and the new one is more than up to the job. 2GB is still a ton of memory for a modest indie game to demand. It looks nice and all, but not “twice the memory of Left 4 Dead” nice. The Steam hardware survey a few months ago showed that 56% of Steam users have 2GB or more. So, even half the market of “hardcore” players won’t be able to run the game. Yeesh.
8 ) Team Fortress 2. I’ve been playing. Maybe I’ll do a quick commentary on it.
My “someday” list of titles, mostly to use as comic fodder:
Street Fighter IV, Gears of War 2, Resident Evil 5, The House of the Dead: Overkill, 50 Cent: Blood on the Sand, Afro Samurai.
On the “learn more about this list”:
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?