This movie is a demo given by Wil Wright (of Sim City, and The Sims fame) of the new game he’s working on.
The game is this: You start with a single-cell creature floating in the ocean. You hunt other single-cell creatures to eat, avoid ones that try to eat you, and keep your creature going until it divides. With each generation, you get points which may be used to purchase evolutionary upgrades. Your creature becomes larger and more complex as you go, eventually getting handy stuff like a brain, eyes, and maybe even a nifty skeletal system. You can design the creature however you like. Want three legs? Ten legs? Big, powerful claws? A large and goofy balloon-like head? Go for it.
As the creature becomes more advanced, the scale of the game shifts from cellular scale to “goldfish” scale, and evenutally to human scale. Soon you are in command of a group of them instead of just one. You can spend points on brain size, and once your creature is smart enough they will start to form villages. The game continues along this line, letting you advance your species until they have cities and eventually interstellar flight.
This is an ambitious game. The explanation I’ve given doesn’t really do the idea justice, you just have to see the movie to get a feel for where this game is headed. There is a lot of amazing technology in there as well. You can make a creature that has never existed on Earth, and the game can still figure out how to animate it. For example: Make some crazy critter with seven tripple-joined legs. The game can still figure out how to make this ridiculous contraption walk. And run. And fight. And mate. As amazing as that is, just wait ’till you see your creation start to dance. I’m not kidding.
Another amazing idea: The other creatures in your world (the ones not controlled by you, the other various species) are pulled from designs created by other players. Likewise, my design for a creature may end up playing a similar part in someone else’s game.
Lots of facinating ideas here. Here is the (nearly useless) official website. No release date yet.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.