This is it: The great Mailbag Reckoning. If you sent in a question before March 26th and it hasn’t been answered before, then it’s either answered today, or never. All questions are forever answered, or forever ignored.
To be clear: If your question didn’t make the cut, it doesn’t mean it was a bad question. It might just mean we didn’t have anything to say on the subject. If you ask about something and there’s less than three people that have something to say about it, then we usually set the question aside.
2:00 What are some RPG systems you don’t like?
21:00 What happens when a vocal group of players demands things that are antithetical to the design?
30:00 What are your favorite board games / card games?
36:00 What are your thoughts on procedural content?
51:00 Question time is over. Chris talks about Infamous: Second Son.
1:04:00 Josh is playing Assassins Creed: Liberation.
Have a question for the cast? Address is in the banner at the top of the post. To have the best chance of it making it onto the show:
- Try to keep it no more than two sentences.
- Aim for subjects that the whole cast can discuss. (So, questions about Good Robot would be bad, since it would just be me talking.)
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
Stop Asking Me to Play Dark Souls!
An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.