In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Linux vs. Windows
Finally, the age-old debate has been settled.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?