The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.