The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.