There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
A video Let's Play series I collaborated on from 2009 to 2017.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.