Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.