Everyone has different standards for verisimilitude. I’m often amused by the anecdotes from other players who inhabit crazy gameworlds that are bursting at the seams with preposterous creatures. They think nothing of doing a dungeon where an Ogre will inhabit an unadorned room next to a Black Pudding, who both live next door to a Dire Bear and an Earth Elemental. Stories like this make me laugh because I can’t help but picture what life must be like for these monsters in the dungeon as they sit around waiting for adventurers to show up. Talk about “The Odd Couple”. Actually, that’s a pretty cool idea for a comic: A sitcom-styled story about a bunch of freakish monsters who inhabit a trap-and-treasure laden dungeon, learning to love and laugh… together.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?