Everyone has different standards for verisimilitude. I’m often amused by the anecdotes from other players who inhabit crazy gameworlds that are bursting at the seams with preposterous creatures. They think nothing of doing a dungeon where an Ogre will inhabit an unadorned room next to a Black Pudding, who both live next door to a Dire Bear and an Earth Elemental. Stories like this make me laugh because I can’t help but picture what life must be like for these monsters in the dungeon as they sit around waiting for adventurers to show up. Talk about “The Odd Couple”. Actually, that’s a pretty cool idea for a comic: A sitcom-styled story about a bunch of freakish monsters who inhabit a trap-and-treasure laden dungeon, learning to love and laugh… together.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.