Wizards: Work smarter, not harder.
Fighters: Not smarter, hit harder.
Rogues: Lie smarter, steal hardware.
Bards: Sing harder, get- ow! oh geeze! Fine, I’ll stop singing! Quit hitting me already!
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.