Link (YouTube) |
Can’t comment on episode. Need to Skyrim. Hope you like this one. Let me know how it turns out.
Link (YouTube) |
Can’t comment on episode. Need to Skyrim. Hope you like this one. Let me know how it turns out.
Link (YouTube) |
Ezio! Please help us! Please steal us some uniforms. And a boat. We’re just simple thieves, and know nothing about… stealing things.
I’d love to know how Ezio carries multiple sets of archer armor / uniforms. Or why these uniforms are in treasure chests. Or why the chests are in the street. They’re supposedly awaiting delivery to Seta, but that doesn’t really explain why they’re spread all OH STOP THINKING ABOUT EVERYTHING JUST GO STAB DUDES AND DON’T ASK ANY QUESTIONS!
In this epic installment of the Oda clan’s struggle to overcome their rivals and gain dominion over all Japan, my advisers contemplate the utility of yelling really loud, some empire fights some vikings or something, and I win at everything forever.
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Or at least I would be winning at stuff, if I wasn’t so busy trying to figure out how to get that arrow out of my companion’s face. Seriously, isn’t that uncomfortable? I mean, couldn’t you at least take off that helmet? Did it actually go through your nose, or is it just wedged in there?
What’s wrong with your faaaace!?
Alright, so this isn’t actually about Shogun 2. In reality, I’ve been playing the hell out of Skyrim. And when I’m not playing Skyrim, I’ve been in the Old Republic’s latest weekend beta test with my brother, showing him around as he experiences the game first-hand for the first time. That, coupled with yesterday having been my birthday (and, due to my graveyard-shift work-schedule, still kind of is from my perspective), leads me to a less than stellar amount of Shogun 2 related writing. Mind you, I do have some of the next post done, but not enough that I’d dare to post it and call it a “post,” and I don’t think you’d catch me in my best form if I stayed up for the next few hours working on it, rather than getting some sleep. And/or playing Skyrim.
And/or dreaming about playing Skyrim.
But I’d be remiss if I didn’t leave you with something, so allow me to let you in on an (abbreviated) taste of my Skyrim experiences so far.
Continue reading 〉〉 “Josh (Doesn’t) Play Shogun 2: Skyrim Edition”
Link (YouTube) |
Welcome to Venice, Ezio. It’s good that you are here. Recently several of my best thieves were injured or killed in a haphazard and ill-advised frontal assault on a public building in broad daylight. Then half of my forces betrayed me, so I need you to kill them. Then the other half were captured. Sadly, my thieves can’t pick locks or fight to save their lives, so you need to free them and slay their guards. And could you also lead them home? They don’t have a very good sense of direction.
So, I basically need you to do everything. But first, you must prove you are worthy by climbing a tower you already climbed.
Still, I’ll take this over the “do these same three quests, over and over, dozens of times” of the original Assassin’s Creed.
AC2 really does seem to change character when you reach Venice. It becomes a lot more “questy”, and driven more by “BECAUSE IT’S A VIDEOGAME” logic. I wonder what brought on this shift in tone and style. For those of you who have played Brotherhood: Is it more like the first half of AC2, or it it more like the Venice section of the game?
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I found the gondola escort to be very unsatisfying. It kind of reminded of a GTA mission, where your goals aren’t always clear and deviation results in failure, even when it shouldn’t. The dock ends pointing directly at the boat, which struck me as a giant, “THIS WAY, PLAYER”. So I was pretty miffed when jumping on board launched all of them into the drink. (Having said that, it’s pretty hilarious ito see it happen.) Later, I failed (or nearly, I don’t remember) because I got too far AHEAD of the boat, thus getting punished for being overly thorough and efficient. Then when the gondola pulled into the tunnel, I continued to follow the platforming, and once again got too far from my target. I failed, even though the characters were now safely in their hideout and I had done my job. All of this, and the entire setup of psychic guards assaulting the gondola on sight feels sort of odd.
Like a lot of GTA missions, it’s something that’s piss-easy once you know what the pitfalls are. When I fail, I feel like my goals or challenges weren’t properly explained, and when I win I don’t feel like I’ve really done anything impressive. I just failed until I did exactly as I was told.
Yeah, yeah. I know: Animus.
As an aside, I really, really can’t stand Rosa. Reckless, bossy, short-sighted, irrational, unreasonable, arrogant. Gah. She’s like Miranda, only louder. I got mad when Ezio entertained her flirting. What are you doing, man? Show some self-respect!
Link (YouTube) |
Whatever other complaints we have about the game, Venice is a really impressive accomplishment from a level design standpoint. I was amazed by some of the large cities in the original Assassin’s Creed, but I think Venice outshines them both visually and technologically. There’s a lot more variety of color, street traffic, and ground detail. I found myself getting lost (disoriented, really) less often, because the place was so much more visually diverse.
Link (YouTube) |
Venice was the point in Assassin’s Creed 2 where the game suddenly became much more visually rich and interesting, but also much more contrived and game-y.
In particular, the way from Florence to Venice is filled with oddities that can’t be really explained with the usual “animus did it” excuse.
Seriously, the bad guys stationed dozens of mooks along this road to kill our hero? And burned down a bridge? And then stacked crates on either side of the road to encourage slalom-style driving. Did they KNOW you were going to get on Leo’s cart, because the slalom thing and the men chasing you would have been kind of pointless if you were on horseback.
Rather than burning down an ENTIRE BRIDGE, which would be a massive loss that would harm the area for years, why didn’t whey just string a single rope across the road? Rather than fire archers shooting gallon-sized globs of oil, why not just build a single fire across the whole road? Why not just install a checkpoint with a fence? Were these guys coordinating their attacks via two-way radio?
What is the deal with this guy who won’t sell you passage on his ship because you’re not allowed to enter the city? What sort of documentation was he expecting to see? Was HE in charge of keeping people out? Why was with this lady who lives in a town made entirely of water, unable to cross water, to the point of being willing to publicly BEG random strangers for aid? (I’m told later she turns out to be an assassin, which only raises more questions. Was she PRETENDING she couldn’t swim?) Did she always make obvious passes at guys in front of gossipy peasants, or was she just unable to help herself because of how sexy Ezio is?
Yes, you can cook up justifications for a lot of this after the fact. (You know, by writing plot-patching fanfiction.) It’s just obvious that someone said, “Pffft. Screw it. Car chase time.”
It’s not a game ruining problem or anything, and it was mildly amusing from a gameplay perspective, but this part really does stick out as fairly artificial and contrived.
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
My picks for what was important, awesome, or worth talking about in 2017.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?