I found the gondola escort to be very unsatisfying. It kind of reminded of a GTA mission, where your goals aren’t always clear and deviation results in failure, even when it shouldn’t. The dock ends pointing directly at the boat, which struck me as a giant, “THIS WAY, PLAYER”. So I was pretty miffed when jumping on board launched all of them into the drink. (Having said that, it’s pretty hilarious ito see it happen.) Later, I failed (or nearly, I don’t remember) because I got too far AHEAD of the boat, thus getting punished for being overly thorough and efficient. Then when the gondola pulled into the tunnel, I continued to follow the platforming, and once again got too far from my target. I failed, even though the characters were now safely in their hideout and I had done my job. All of this, and the entire setup of psychic guards assaulting the gondola on sight feels sort of odd.
Like a lot of GTA missions, it’s something that’s piss-easy once you know what the pitfalls are. When I fail, I feel like my goals or challenges weren’t properly explained, and when I win I don’t feel like I’ve really done anything impressive. I just failed until I did exactly as I was told.
Yeah, yeah. I know: Animus.
As an aside, I really, really can’t stand Rosa. Reckless, bossy, short-sighted, irrational, unreasonable, arrogant. Gah. She’s like Miranda, only louder. I got mad when Ezio entertained her flirting. What are you doing, man? Show some self-respect!
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
C++ is a wonderful language for making horrible code.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
Two minutes of fun at the expense of a badly-run theme park.