Note: This post is going to show both gore and nudity. Together. I’m going to share a particular screenshot from the game and I don’t want to undercut the point I’m making by censoring stuff out.
Just, you know, be aware of this if you happen to be reading at work.
Party!

Once BJ gets back from Venus, everyone throws a party. The team gets drunk and acts silly. It’s a fun scene and sort of hints at the stuff that goes on around the submarine while you’re off doing all the work.
Having said that, this is a really odd thing in terms of tone and story structure. This is like the rebels throwing a party just before assaulting the Death Star. This is the point where most stories bring our heroes low with self-doubt, personal loss, or internal conflict. Normally you’d expect the writer to remind us of the stakes, or even raise them. If the stakes have been large and abstract before now (the city is in danger) then this is where it would become personal (your partner / parents / dog is in danger) and vice versa. Maybe the writer would spend some time to drive home just how bad things have gotten. Show us how terrified the villagers are, or how much the hostages are hurting. Remind us of the personal drama that made our hero begin this journey in the first place.
This story hit the emotional low point at the two-thirds mark when BJ lost his head, and then we did the fetch quest to Venus. It’s fine to have an unconventional story structure if that’s what you need. Having a party at this point isn’t strictly wrong or anything. The rules of storytelling aren’t written in stone and having a party before a big battle is a real thing some people do to take their mind off the stress.
The problem is that we’re going into the last stage of the game and it doesn’t particularly feel like it. You can have an unconventional structure, but you still need to maintain the sense of tension that pulls an audience through a story.
Continue reading 〉〉 “Wolfenstein II Part 10: Party Time”
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