DM of the Rings Remaster L: Not to be Looked in the Mouth
So, I was meant to be writing my Sims 4 Overthinking post, but, you may have noticed that I’m not.
I need to put something together real quick to explain that Charlie’s series will no longer be hosted here. I don’t know if they’re going to take it somewhere else or not, I’ll let them decide that, but either way it won’t be here.
I haven’t mentioned it, to avoid airing my bullshit onto strangers, (which is obviously what I am now doing) but Charlie and I split up almost five months ago. Them and Elliot had been split already for over a year, so there’s no crossfire involved, just the end of a long term relationship. Things just suck. They’ve moved out and we’ve split what assets we had, but removing them from the rotation here was something I wanted to (and couldn’t) avoid.
Their content should be somewhat replaced by something Peter is working on which I’m really enjoying the first drafts of.
This week I’ll take the short post with the silver lining I can. I got home from surgery last Wednesday only to find myself suddenly symptomatic of strep throat on top of recovery from paying someone to rip bones out of my face. I’m tired.
Sorry this is a bummer-fest. Maybe I’ll chant ‘Dark Souls is too hard!” a few times and see what fascinating beings pop out of the wood work. Like how they throw pumpkins full of raw meat to bored lions. Enrichment.
Finished Breath of The Wild yesterday after bingeing it all week. Starting Tears of the Kingdom now. No opinions yet, but will keep updated.
What are you guys playing?
As teased in the last post, Rix’larril’an’s upcoming adventures on Dromund Kaas will introduce Revan to the world of Star Wars: The Old Republic. I say “introduce” because, despite Revan being created by BioWare for the first Knights of the Old Republic roleplaying game…they were THE playable character in that first game…BioWare had to adopt a canonical “version” of Revan, and a canonical story, for SWTOR. To be fair, this had already been done in comics, at least; from what I remember. There *may* have even been a novel or two by the time SWTOR was introduced. Point being, to the players of the earlier games, Revan existed primarily as head canon…Revan had made particular choices along an overarching path and ended up being a particular person. And that person mostly didn’t agree, to varying degrees, with what the official Star Wars canon became. Yes, secondary canon, “Legends” canon; this will all be dealt with when appropriate. We’re not talking about canon philosophy. Within the SWTOR universe, I’m not exactly a fan of how Revan was integrated. But the same concept applies to each character you create in The Old Republic, and some of these choices end up being…incompatible…with future expansions and stories. That’s not even counting the two big game-changing expansions that created an entirely new concept of “The Emperor” and were also, incidentally, written with force-using characters in mind as the player; leaving the non-force-using characters to just fill in their own blanks as to why they got sucked in to the story.
Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy – Commentary Track 1”
This week I’m not doing much, I’m in between games right now and all I’ve played was Mario Galaxy; hopefully I’ll find something to play for next week.
What are you guys up to?
Watcher Two indicated the statue of Darth Vowrawn “towered over the landscape, facing Kaas City threateningly.” Despite this, Kaliyo and I had to ask directions. We end up backtracking all the way through the jungle to the ((current) plebeian) entrance to the Kaas City spaceport looking for the right FOOTPATH THROUGH THE JUNGLE that leads to the GIANT STATUE YOU CAN’T MISS, that is incidentally in the MIDDLE OF A SLAVE REBELLION. It shouldn’t be this hard. However, I’ve always been told if you need to hide something, put it in the middle of the desert or the jungle. I guess that’s true. Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy 2.01 – Head Fake”
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
A long-form analysis on one of the greatest horror games ever made.
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Ever wonder how seemingly sane people can hate popular games? It can happen!
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Finally, the age-old debate has been settled.
What lessons can we learn from the abrupt demise of this once-impressive games studio?
Why Google sucks, and what made me switch to crowdfunding for this site.