Mass Effect 3 EP8: Krogan Air-Drop

By Josh Posted Saturday Aug 25, 2012

Filed under: Spoiler Warning 301 comments


Link (YouTube)

And the last episode of the week comes to you a day late courtesy of Guild Wars. You’re welcome. It’s an action-packed Let’s Play adventure featuring bad euphemisms by Chris, Rutskarn ruining everything by singing, and me chickening-out at making fun of all of you.

I wonder if Mumbles is going to be mad that we made it this far into the game while she was taking a break…

 


 

Guild Wars 2: The Eikosi League is a Go

By Josh Posted Saturday Aug 25, 2012

Filed under: Notices 62 comments

gw2Eikosi1.jpg

The Guild Wars 2 Headstart is officially live, which means you could be playing it right now if you pre-purchased. As promised, Twenty Sided has set up an official guild for the game. We’re based out of the Henge of Denravi server, and the guild name – since everyone seemed to like it so much – is Eikosi League [dXX]. If you’re looking to join, send a whisper to either Rason Johandy (Randy) or Jeran Extar (me) – or, if that fails and we’re offline, send us an in-game mail instead. We were playing some World vs World, but our server just took over the entire battleground, so… I think we picked the right server.

Hope to see you in game.

 


 

Ding 41!

By Shamus Posted Friday Aug 24, 2012

Filed under: Landmarks 147 comments

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I turn forty-one today. A week from tomorrow, this site will turn seven. I have been working on this site for 17% of my life. The site has 3,279 published articles and just over 208,000 comments. So that’s kind of interesting.


Link (YouTube)

If you started reading this year, then you might want to read the Autoblography, which I wrote a year ago as part of the run-up to my mid-life crisis.

 


 

Mass Effect 3 EP7: Some Kid Died!

By Shamus Posted Thursday Aug 23, 2012

Filed under: Spoiler Warning 315 comments


Link (YouTube)

At the three minute mark, I just have to say that particular cutscene failure is completely idiotic. You’re using the turret, and then suddenly you’re standing in FRONT of the turret, doing nothing and taking no action. Then you fall down like a derp. So you’re standing in a place that makes no sense and suddenly incompetent. This really is cutscene making according to the Resident Evil playbook of blatant and infuriating cutscene shenanigans.

Writers: You have command of the very fabric of reality and every other character that inhabits it. You can create objects off-screen and insert characters with whatever motivations you like. You can make walls crumble, things explode, ships crash, and anything else you need to put the player where the story demands. If you can’t make a single cutscene work without contriving a sequence where my character has their pants fall down and they trip head-first into a vat of Brute urine, then you really are shameful hacks. This happens again and again in this game, where I fail not because the enemy has a good plan, but because “Whoops I tripped”.

And it will get so much worse.

And speaking of Brutes, how many games DO have an enemy named Brute? I’m curious, so let’s crowdsource this. Chris or Randy mentioned Tribes. I was just playing Saints Row: The Third, and I’m pretty sure the Oleg clones are called Brute. In Borderlands, Bruisers are called Brutes on the second playthrough.

Okay, so list as many games with foes specifically named Brute. Go!

 


 

Spec Ops: The Line:
Operation FUBAR Part 2 of 2

By Shamus Posted Thursday Aug 23, 2012

Filed under: Game Reviews 171 comments

Last post. This will wrap up our series on the game. Just a reminder that the stuff in the gold boxes is Taliesin.

Part 3

“I get it. This is like Heart of Darkness.”

Actual loading screen.

Walker finds a radio that can reach Konrad. The two of them talk. It’s clear that Konrad has failed in his efforts to evac the city. He’d been ordered to stay out, but he broke from those orders because he thought he could help. His men mutinied, and he ended up killing his own soldiers. He now runs Dubai. The fighting between the CIA, the locals, and the 33rd has torn this city apart.

Konrad must be removed. Walker decides the best course of action is to cut through the 33rd and bring him to justice.

Your team is falling apart. You were a tight-knit unit when you arrived, but the civilian deaths, betrayals, and gunfights with fellow Americans has eroded everyone’s identity and sense of purpose. Compelled either by the tropes of the genre or sheer bloody-mindedness you march onward, shooting people and destroying what little of the city there is left.

Continue reading ⟩⟩ “Spec Ops: The Line:
Operation FUBAR Part 2 of 2″

 


 

Mass Effect 3 EP6:Shut Up, It’s Garrus

By Shamus Posted Wednesday Aug 22, 2012

Filed under: Spoiler Warning 255 comments


Link (YouTube)

Is it really a good idea to unite everyone behind the humans? I think it depends on what you think the stakes are. I was still carrying around ideas from Mass Effect 1, where the Reapers were an unstoppable, implacable foe that had done this hundreds of times already. Beating them conventionally is a ludicrous hope, so our goal is to fight them as best we can. Remember, in previous cycles they killed everyone, down to the very last being. Empires of billions of people on hundreds of worlds were driven to complete, 100% extinction. If even a handful of people had survived they would have repopulated. You can’t beat these guys with zap guns, which means you’re just trying to last as long as possible, not “take back” conquered territory. That should preclude large offenses.

Here in Mass Effect 3 the characters are fighting to save Earth. It’s hard to tell how we’re supposed to read this. Has their power level been retconned so that beating them conventionally is possible? Is Sheppard supposed to come off as a sad, self-deluded fool who can’t accept the truth that his homeworld is toast and so he’s dragging the rest of the galaxy along with him on a foolish plan? Is this supposed to be a diversion so we can finish building the crucible? (Does the game ever say where it’s being built?)

I don’t know. It’s kind of an important point, since the whole game is spent on this “take back Earth” deal, and I couldn’t even tell if Shepard was the dummy, or the writers.

 


 

Spec Ops: The Line:
Operation FUBAR Part 1 of 2

By Shamus Posted Wednesday Aug 22, 2012

Filed under: Game Reviews 210 comments

Here is our breakdown of the game. The next installment will come tomorrow. Just a reminder that the stuff in the gold boxes is Taliesin. You know, paragraphs like the one you’re about to read.

Here we go folks, the long-awaited spoiler post… Which is probably going to turn into two or three posts by itself. Oh well. As a heads up, I implore you to pay special attention to that spoiler warning. I’m probably going to get into more detail than Shamus, covering not just the general outline of the story but specific events and details too. If you haven’t completed the game but you want to, think carefully before reading on.

This game is not one of those deals where the whole story turns on a single plot-twist. Instead, it’s a reveal, done in stages, gradually changing your perception of the world, the characters, and eventually the genre. It’s smart, it’s properly paced, and it’s never heavy-handed.

The beautiful thing is how the game eases you into the bog-standard cover-based tactical shooter tropes before it starts messing with you. You begin with a really cliche trio of characters: There’s the main character, the wisecracking loose cannon, and the guy who begins with the character concept of Not A White Person. You’re all special forces type guys. You’re on a mission and the main character is some kind of nondescript war hero and an okay guy. The mechanics are standard. The cutscenes and pacing are standard. It’s all there, telling you this is a game you’ve played a dozen times before.

Relax. Shoot some dudes. Kill some time. No big deal.

This is how the game eases you down the death-spiral.

Continue reading ⟩⟩ “Spec Ops: The Line:
Operation FUBAR Part 1 of 2″