In 1994 I discovered that the only reason I listened to all that nu-wave synth-pop in the 80’s was because I was waiting for someone to invent proper electronic music. I don’t know where music historians would say electronic music beganProbably something like Kraftwerk, way back in the 70’s, actually. but for me it began with System Shock.
I usually rank this as one of my favorite soundtracks of all time. But look, this game will turn 21 this year. I was a different person when I played it, obsessively, for the better part of a year. I can’t untangle my nostalgia from my musical taste when it comes to this soundtrack. In fact, when I hear the music all I can see is the levels they belong to.
If you’ve never heard it, or if you’ve forgotten it, here is the whole thing, exactly as it sounded to 23 year old Shamus in 1994:
Link (YouTube) |
The tracks range from quasi-industrial to straight electronic. I can’t capture all of that in one track, so for inspiration I looked to “L02 Research” “L06 Executive” and “L08 Security / Bridge”.
Distinctive characteristics:
- Very basic synth instrumentation. Unlike (say) Doom, these instruments aren’t pretending to be electric guitars or string instruments.
- Take a simple melody, and then take 2 of the notes and yank them way up a couple of octaves.
- Bitcrush the drums. This is something I hadn’t worked out until now. You can lower the bitrate on the drums (or other instrument) to make them sound more raw and 1993-ish. It’s the audio equivalent of pixelating an image. Doing this to the drums really gave it that System Shock feel.
- In a couple of tracks I noticed this stylistic quirk: The drums tap out a slow, steady rhythm, but then once in a while with suddenly do this rapid-fire snare for a couple of seconds.
Here is what I came up with: Continue reading 〉〉 “Project Button Masher: Triop Employee of the Month”
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