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Why does Fallout 4 have a pre-war protagonist? It’s very expensive in terms of story resources and offers nothing but a weak twist.
Our character is different from everyone else in this game’s world. Shaun was an infant for a few months of your timeline, and ghouls have creaky memories of the before-times, but we are the only person on Earth to have closed our eyes on the pre-war world and opened them on a Boschian nightmare. This premise is a big deal. Every conversation and scenario is loaded with the understanding that we are from a different time, a comfortable time–a time that almost made sense. Upkeep on this idea is paid by repeatedly bringing it up, and when it isn’t paid there’s awkward and conspicuous holes in conversations. I’d say Fallout 4 pays upkeep about half the time.
The payoff on all this ought to be that we have some unique perspective on the game’s central conflict. That’s usually why games have bother with elaborate outsider origins for protagonists. Tidus is the perfect antidote to Spira’s dogma because he comes from a time before people compromised. In Alpha Protocol, there’s a very long tutorial area to establish that you’re a promising agent who’s been burned by his country–which does pay off, because the idea that you’re a hunted rogue agent adds drama and intrigue to scenarios. The protagonist of Far Cry 2 is a foreign mercenary because it means none of the factions who deal with you bother with ideological pretense. This guy’s only motivated to kill by self interest, so why pretend we’re different?
In Fallout 4, we’re from the pre-war era because…
Continue reading 〉〉 “Fallout 4 EP44: Gorillaz”
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