Andromeda Part 4: Habitat 7

By Shamus Posted Tuesday Nov 6, 2018

Filed under: Mass Effect 165 comments

In Mass Effect Andromeda, you can play as either Scott Ryder or Sara Ryder. Unlike Commander Shepard, you’re not hot-swapping the gender of the protagonist. If you play as Sara then you have Scott as your sibling and if you play as Scott then you’ve got Sara for a sibling. Your sibling ends up stuck in the fridge for most of the game and they’re not really relevant until the very end, but the Ryder twins really are two different peopleThey still have a lot of identical dialog, but you know what I mean. and not just a Maleshep vs. Femshep aesthetic choice.

For the purposes of this write-up, I’ll be discussing the plot in terms of having Sara as the main character. As with my series on the Mass Effect trilogy, it’s just easier to pick one sibling rather than juggle neutral pronouns and use slashes to refer to Sara/Scott or Scott/Sara.

It Begins

Come on, the loading screens in this game aren't THAT bad.
Come on, the loading screens in this game aren't THAT bad.

Sara wakes up in the Cryo Bay at the end of their 600 year voyage. The dialog does a pretty good job of explaining the premise to the player without dropping into heavy-handed exposition mode. I mention this now because while some of the dialog in this game is shamefully bad, there are spots like this where it keeps things reasonably brisk and efficient by the standards of the genre.

The ship has just arrived in the Heleus Cluster, which is part of the Andromeda galaxyWithout the mass relay network, we can no longer have a galaxy-wide adventure. I really appreciate that the writers stuck to this and didn’t feel the need to go “big” again.. Sara is on the “Pathfinder” team. Her Father, Alec Ryder, is the Pathfinder for the human ark and is in charge of scouting out their prospective home. 600 years ago they picked out several promising planets in the Heleus ClusterThe story explains that scientists used a mass effect relay to “look” into the distant galaxy, which is how they were able to see so much detail over such insane distances. This is one of the details I’m willing to handwave as part of establishing the new premise. that could be suitable for settlement.

Alec Ryder is an N7, which is the same designation as Commander Shepard. I’m sure this is a deliberate move on the part of the writer, to have a Commander Shepard stand-in to hand the franchise over our new hero.

Continue reading ⟩⟩ “Andromeda Part 4: Habitat 7”

 


 

The Witch Watch Setting

By Shamus Posted Monday Nov 5, 2018

Filed under: Random 37 comments

This week I talked to my podcast-mate Paul about my book The Witch Watch. Paul is interested in writing a sequel. Here’s an excerpt if you want to get a feel for the original.

Spoilers for my 2012 novel below.

Continue reading ⟩⟩ “The Witch Watch Setting”

 


 

Stop Messing With My Clock You Imbeciles

By Shamus Posted Sunday Nov 4, 2018

Filed under: Rants 109 comments

It’s that time of the year again when we mess with the clocks and sleep schedules on behalf of the idiots who don’t know the difference between a schedule and a clock. I complain about this every year, although I’m having trouble keeping this rant fresh as the years drag on. Sooner or later I’m going to have to stop bitching about this, which is basically equivalent to admitting defeat.

Here’s a video from Tom Scott talking about what a nightmare it is to deal with time zones in software:


Link (YouTube)

The important thing to note is that the job is actually pretty easy until you have to deal with the madness that results from the ever-shifting rules and spotty observation of DST.

Check out the Wikipedia page on DST and note how every time someone sensibly tries to stop this madness there’s a group of ninnies who cook up some irrational moral panic to justify the status quo. Let’s talk about some of the landmark moments in this planet-wide campaign of chaos and annoyance…

Continue reading ⟩⟩ “Stop Messing With My Clock You Imbeciles”

 


 

Grand Theft Auto V: The Wrong Punchline

By Shamus Posted Thursday Nov 1, 2018

Filed under: Retrospectives 56 comments

Earlier in the series I mentioned that Trevor bullies his way into an apartment while pulling off the failed Merryweather heist. Let’s circle back and talk about that apartment and the people who live there.

Continue reading ⟩⟩ “Grand Theft Auto V: The Wrong Punchline”

 


 

Experienced Points: Why Did Silent Hill 2 Work So Well?

By Shamus Posted Wednesday Oct 31, 2018

Filed under: Column 63 comments

My Escapist column this week is yet another nudge to an industry that has forgotten how to make psychological Japanese horror. This is particularly frustrating to me because I dig character-driven stuff, I love mind-bending stories, and I really appreciate a game capable of creating a sense of foreboding dread.

At the same time I don’t have a lot of patience for overly convoluted lore, I hate straightforward “defeat the bad guys” style stories in my horror, I’m sick to death of action schlock, and I despise jump scares. This industry doesn’t put out a lot of horror titles, but when they do they work hard to make sure it’s the opposite of everything I might be interested in.

Before you jump in with, “Ah-ha! Shamus, clearly you haven’t played X!”, note that I address this at the end of the article. When Amnesia: The Dark Descent come out and made a big splash, I went poking through other horror titles coming out of the indie scene. I found a lot of attempted imitations, but I never found anything particularly good. Maybe I just had bad luck, but after wasting money on several duds I concluded I was panning for gold in a landfill and gave up.

I’ll admit I’m incredibly picky when it comes to horror games.

Continue reading ⟩⟩ “Experienced Points: Why Did Silent Hill 2 Work So Well?”

 


 

Andromeda Part 3: Colonialism Rules!

By Shamus Posted Tuesday Oct 30, 2018

Filed under: Mass Effect 173 comments

So the writer left behind The Quarians, Volus, Elcor, and Hannar, even though they would all have really good reasons to go and we’d have good reasons to want them alongThe writer also left behind the Batarians, Vorcha, and Yahg, but screw those guys. Nobody cares about them and they wouldn’t make for good company on this trip.. But then the writer decided to bring…

The Krogan

We just arrived and we're already enemies with the Krogan. If only there was some way we could have anticipated this.
We just arrived and we're already enemies with the Krogan. If only there was some way we could have anticipated this.

Why? Why would you do this? The Krogan are a dangerously invasive species. It’s not just that they’re incredibly tough and good at fighting, it’s that they’re prolific breeders and naturally disposed to violence.

Centuries ago, the galaxy was getting its ass kicked by the Rachni space-bugs. The Salarians discovered the pre-spaceflight Krogan, realized their combat potential, and brought them to space. Armed with space-armor and zap-guns, the Krogan gleefully wiped out the Rachni. The problem is that once the war was over, there were now millions of heavily armed and incredibly bored Krogan spread all over the galaxy. A single Krogan female could (at the time) lay 1,000 fertile eggs a year. Free of the brutality of their homeworld, their population exploded. There was no way to contain them. And once they ran out of worlds to settle, they invaded the council worlds.

I don’t know if the death toll was in the millions or billions, but it was a pretty large number. So the Salarians cooked up the “genophage”, which would make 99% of Krogan eggs infertileActually 99% egg failure would still allow every female to have 10 children a year. But let’s not argue about this. The series was always changing its mind on what the Genophage was and how it worked.. Thus Krogan population growth was checked and the galaxy was saved from being consumed by the Krogan.

So the Council perpetrated an atrocity to save the galaxy. It’s one of those interesting bits of worldbuilding we inherited from Mass Effect 1, and which later writers could never wrap their heads around. For the most part the later stories took the rhetorical position of “the Genophage was pure evil and they shouldn’t have done it”, which ignores the nuance that made the entire thing so interesting to begin withI don’t mind if the PLAYER comes to this conclusion, but for me I always felt like the game favored the Paragon way of thinking and the more nuanced “it’s not that simple” renegade position was never properly articulated by any of the characters..

Continue reading ⟩⟩ “Andromeda Part 3: Colonialism Rules!”

 


 

Diecast #230: Halloween vs. Christmas

By Shamus Posted Monday Oct 29, 2018

Filed under: Diecast 65 comments

Here we spend half the show talking about Halloween, everyone’s favorite blend of stranger danger, cosplay, and diabetes! I know a lot of American culture leaks out into the rest of the world, but I don’t know if that includes Halloween. How widespread is the practice of dressing up in costume and begging around the neighborhood for candy?



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #230: Halloween vs. Christmas”