The headache has passed for the most part, and now we may return to working on the apartment.
Continue reading 〉〉 “Sims 4 Overthinking: It’s Trash”
The headache has passed for the most part, and now we may return to working on the apartment.
Continue reading 〉〉 “Sims 4 Overthinking: It’s Trash”
This week has been eventful.
I’ve played more Wind Waker and I believe I’m near the end of the game; I’ve gotten almost all of the heart pieces and treasure charts. I probably would have finished by now but my cat is a menace and I got to learn that my GPU wasn’t aquatic. I hope that my new graphics card is waterproof and that no other parts of my computer becomes SpongeBob’s new neighbor.
On a better note I also played Teardown, I’m absolutely delighted with it, I thought I would get bored with the puzzles, but just about the time I’m getting sick of one mission type it changes things up with a new location or goal, it was also surprisingly fun realizing that instead of going around everything you can just remove it with anything from your sledgehammer to just a chunk of a wall. Also the game is beautiful, the lighting is great and it’s extremely fun to watch objects made of voxels crumble.

Brengle says we will have to override the security for the MOST-top-secret-labratory at three different consoles that have the proper clearance. The first is in the busy warehouse we passed a few minutes ago, the second is at the heavily-guarded power station next to the warehouse, and the third is at a lookout station next to the power station. Disabling those systems will give us access to a building in the first courtyard next to the goal of our search for Duchess Sarnova’s missing men.

Continue reading 〉〉 “SWTOR: Rix’larril’an of the Ascendancy 2.04 – Crazy Train”

In the comments of the previous strip, I said, “In hindsight, the ideal thing would have been to cast Aragorn as a dumb, distracted stoner. He spends about half of the movie blinking very, very slowly. I can come up with a shot of him looking baked or mouth-open stoopid in just about any scene. I should make a “I am so high” montage out of all these shots.“
The amount of screen time he spends in a vacant stare or a prolonged blink is sort of alarming. I’ve come to think of him as Stareagorn.
Continue reading 〉〉 “DM of the Rings Remastered LXIV: A Shocking Revelation”
This week I’m emulating Wind Waker. This is my first time playing it, and I can see why it’s a lot of people’s favorite, it has a lot of quality of life improvements compared to Ocarina along with the combat feeling a lot smoother, Ocarina is probably still my favorite but I think that’s mostly just the nostalgia talking.
What are you guys playing?
I don’t normally partake of “dailies” in MMORPGs. For those who don’t know, “dailies” are a traditional component of MMORPGs that USUALLY aren’t included in the initial release of the game. Or at least, that’s the way it started; newer games frequently have this repeatable content included from the beginning. Dailies are most often repeatable quests using assets already in the game. A good example would be adding a repeatable quest that is nothing more than doing the basic parts of a story quest once per day. For instance, if you had to fight through a bunch of enemies to reach an NPC you needed to talk to in order to advance the story; the “daily” version would just be having to go kill 10 of those enemies again. The reward, instead of moving the story along (since you’ve already done that) will usually be some of the game’s primary currency, PLUS some “reputation” currency. The “reputation” will be assigned to a faction connected to that area of the game, or to some kind of bigger faction…it can be as general or highly specific as you want. The IMPORTANT part isn’t the additional XP and money that you may or may not receive. The REPUTATION currency can be saved up and then spent with a new vendor added that will sell items UNIQUE to that reputation faction. I never did dailies in World of Warcraft until I started collecting mounts, and I found that dozens of factions in WoW offered a special mount. For FREE, you just had to play the game a lot. In Star Wars: The Old Republic, I only recently started looking into the reputation awards available from different vendors and found not only MOUNTS/VEHICLES, but ARMOR DYES. So, I started doing dailies with Rix’larril’an.
Continue reading 〉〉 “SWTOR: NO PUNS ABOUT DAILIES”
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Ever wonder how seemingly sane people can hate popular games? It can happen!