Since Batman is a gameplay-focused game, we should probably talk about the gameplay first.
I’ve heard the game dismissed as “Bah, it’s just a buncha quicktime events”. This isn’t true at all, but I can understand how people arrive at this conclusion. There is something wrong with the way the Arkham games present combat, it’s just that the complaint of “quicktime event” is misidentifying the problem.
I wasn’t particularly impressed with Arkham Asylum during my first play-through. It struck me as a bit of a shallow power fantasy: Just mash the attack button until all the dudes fall over. It wasn’t until a later playthrough that I discovered the depth that made fights an engaging challenge rather than simple cheap gratification.
How it works is this…
Continue reading 〉〉 “Arkham City Part 2: The Dark Fight Returns”
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