Orb of Mordan

By Shamus Posted Wednesday Dec 21, 2005

Filed under: D&D Campaign 10 comments

This is an artifact found in our current campaign. This object is of major significance to the plot. Skeeve is the current owner, and has researched all of the properties (see below). This object is a sort of puzzle: How can they defeat the Lich without unleashing the various spells upon the populace of the island?

The properties listed at the bottom of the page (they look a bit like magic cards) were actual printouts I gave to Dan as his character (Skeeve) uncovered the various secrets of the orb.

Description:

An orb of polished stone with many strange runes engraved into it.
It is a little bigger than a closed human fist.

Weight:

7bs

Restrictions:

Lawful Good and Lawful Evil characters may not use or study this item.

Effects:

-3 HP, +3MP is “granted” to the owner of this object.

This object is the phylactery for Mordan the Lich King. Normally this is the container of the Lich’s life force. As long as a lich’s phylactery reamins intact, they will rise again after being defeated. However, this orb seems to have a number of (sometimes conflicting) enchantments which suggest it is more than a “normal” phylactery.

The surface of the orb is covered in many arcane runes and symbols. They are in draconic, infernal, and celestial. Words and phrases intersect in complex ways to form layers of spells and secrets.

The orb seems to drain a bit of life from the owner, resulting in -3HP, while at the same time placing them more in tune to the world of magic. This results in +3MP while they remain the owner of the object. This only applies to users of arcane magic (Wizards, Sorcerers) and not clerics.

The runes and spells contain a great deal of knowldege. It must be studied to learn more. When examining the orb, it is clear there are four categories of study that are possible:

Good
Ownership
+
Knowledge
Evil

At the outset, it will take only 1 hour of study to attempt to gain a level (and thus earn some knowledge) in a particular area. If you succeed, it will take 2 hours of time to attempt again in the same area of study. So, the length of time required for each attempt is the current level x 1 hour.

To study the orb:

  1. First, announce which area you plan to study from the four above.
  2. Roll d20
  3. Add your INT modifier
  4. Add +1 for all of the following languages you know: draconic, infernal, and celestial.
  5. If your roll is high enough, you will learn more about your chosen area.

Each level of study will become more difficult as you progress.

 


 

Session 9, Part 3

By Heather Posted Sunday Dec 11, 2005

Filed under: D&D Campaign 3 comments

19th of Last Summer (Afternoon)

Eomer and Thu’fir arrive back at the entry hall where the others are waiting. Once their eyes adjust to normal light they begin to relay the details of their meeting with the Queen.

While they are still talking, another servant comes out and rings her bell. She speaks a single name, “Thordek Earthguard.”

Thordek follows the same path of darkness that Eomer and Thu’fir traveled. His keen Dwarven eyes allow him to navigate more easily than they did in the darkness. At last he arrives alone at the throne room of Queen Allidia.

Continue reading ⟩⟩ “Session 9, Part 3”

 


 

Session 9, Part 2

By Heather Posted Saturday Dec 10, 2005

Filed under: D&D Campaign 4 comments

19th of Last Summer (Afternoon)

They stand in the open hallway for some time. The Citadel is silent. The only sounds come from the open market outside.

At last, a young woman with a dark veil over her eyes enters the room and rings a small handbell. “Eomer and Thu’fir”, she announces.

Eomer and Thu’fir step forward. A heavy iron door opens on its own, and they enter.

Continue reading ⟩⟩ “Session 9, Part 2”

 


 

Session 9, Part 1

By Heather Posted Friday Dec 9, 2005

Filed under: D&D Campaign 4 comments

Last week:

  • Skeeve noticed a black cloud on the northern horizon. Everyone assumes this is the growing power / evil / presence of Mordan the Lich.
  • Enoch completed work on the Book of Norvus, thus finishing the backstory.
  • The players were told to present themselves at the Citadel, where they will be allowed to meet the Queen.
  • They met General Tarvis at the south side of town. He turned out to be an evil agent of some sort.
  • I left out an important detail from session 8. At some point (my notes don’t say) the players draw a copy of the tattoo that General Tarvis had on his arm. Enoch took this to the Archives and showed it to some of the scholars. They said the symbol was used by the Children of the Cathedral, who everyone believes were wiped out over a century ago when Mordan was defeated.
  • Eomer found Norvus (the author of the book) and learned a few interesting facts from him.

-Shamus

Continue reading ⟩⟩ “Session 9, Part 1”

 


 

Final Fantasy X

By Shamus Posted Friday Dec 9, 2005

Filed under: Movies 52 comments

So, if Final Fantasy X were somehow made into a movie, who would play the various characters?



FFX was my first exposure the the franchise, and it left a big impression on me. It has a massive, richly-detailed world. I’m talking Lord of the Rings-sized fantasy world, here. Futhermore, it is a truly unique world. This isn’t some third-generation Tolkienesque D&D ripoff. This isn’t goblins with six-shooters, or Elves in space. This is a whole new kind of world with its own ideas about magic, technology, and culture. The world of Spira has different languages, religions, sports, ethnic groups, political struggles, clothing styles, and inventions. It is full of characters that are amusing, whimsical, frightening, sad, and inspiring.

The game is a technical wonder as well. Even now, years after its release, it still looks great. The voice acting is superb. The pacing is excellent. The game is a fantastic experience, and is even fairly accessable to people new to the genre.

So I like it, is what I’m saying.

Now, I feel no need to see a movie version of it, but as I discussed earlier, it is often fun to muse over who might play the various parts. Here are my own suggestions, in order of confidence:

Joaquin Phoenix as Seymor – This seems like a perfect fit to me. The voice and look match almost perfectly. He would really look like Seymor – Assuming you can actually construct that gravity-defying blue hair. The hair would probably have to be CGI.

The character of Seymor is actually very similar to one of his earlier roles, that of Commodus in Gladiator. Seymor and Commodus are both rulers driven by their own warped emotional needs to do horrible things. Commodus is driven by a need for love, particularly the unobtainable love of his father. Seymor is driven by the loss of his mother as a boy. Both seem to wish to destroy the world in the name of saving it. Both make compelling and tortured villans.

Bruce Willis as Auron – Another natural pick. Bruce has spent his career playing this part, in slightly different permutations, over and over.

The world-weary Auron is a great source of wisdom and courage for the other heroes. It would be nice to see Bruce trade his pistol for a big-ass sword for a change.

Michael Clarke Duncan as Kimari Ronso – I assume that we would be making the seven-foot tall, blue-haired, musclebound cat-man in CGI, so we just need the right voice. MCD is is great match for the stoic and thoughtful Ronso.
Jessica Alba as Lulu – Lulu is a very dark, bitchy, goth-ish character. I didn’t care for her very much and thought she added a lot of needless friction to the team. This may make the choice of Alba a bit odd, but I think it fits. If she could actually act, I could imagine her pulling off Lulu’s condesending, arrogant, and aloof manner.
Kirsten Dunst as Yuna – This isn’t a perfect fit. Yuna is very timid with other people, and while I’m sure Dunst could play her, that’s not the sort of personality she gives off. She projects a bit too much strength to really become the shy and unsure Yuna.
Emma Watson as Rikku – This one is a cop-out, but young stars are hard to come by. As a rule, young people are just not famous. Rikku is supposed to be like 14-ish, and coming up with someone famous at that age is hard enough, much less someone that truly looks the part. I suppose you could use an Olsen Twin as well, but I’ve never actually seen the Olsen twins in anything, so I don’t know how well that fits.

Rikku is also hard to nail down visually. In most of the game she looks like a white redhead, but when the game switches to pre-rendered hi-res cgi, she looks like a blond asian. I assume the high-res version is the more “correct” one, but that doesn’t help in nailing down someone that looks the part.

I don’t have a good suggestion for Wakka. He seems to be in his mid-20’s. He’s really beefy. The picture on the left doesn’t show it, but he usually wears his hair in a single ridiculous spike that points skyward. Considering how much time he spends swimming, this seems a bit unlikely even by anime standards. He’s dark-skinned, red-haired, muscular, and speaks with a unique accent that isn’t used by anyone else in the game, even the people from his home island.

Given his build, I think you’d need a professional wrestler or athlete to play him. Nobody comes to mind.

UPDATE: Pat suggests Matt Damon. Yeah.

And here we are, with no suggestions for the main character. This is terrible. Tidus is like Rikku in that he looks white in the game and very dark-skinned in the CGI cutscenes. He’s supposed to be 16 or so, but seems to be quite athletic and muscular. I can’t imagine anyone that could pull this off.

Update: Pat suggests Jared Leto. Another good match.

Have any suggestions for Tidus or Wakka? Aren’t happy with one of the other choices? Drop a comment.

UPDATE: As pat pointed out in the comments: Matt Damon for Wakka, and Jared Leto as Tidus.

 


 

Football: Total War

By Shamus Posted Friday Dec 9, 2005

Filed under: Nerd Culture 31 comments

In my view, all team sports are a simulation of warfare on one level or another. Some are just more explicit about it. All societies have the desire to compete (just as many individuals do) to be the best, to conquer the enemy. Team sports provide a way for us to pursue this without actually killing people or destroying stuff. We can scratch our itch for conquest and dominance every week, watching as our army invades an opposing city, or their army invades ours. When it’s over we can go back to work without worrying if our employer has been enslaved and our office reduced to rubble. It’s a good deal.

In all the dozens of professional team sports in the world, I can’t think of any that bears such a striking resemblance to actual warfare as American Football. In particular, it looks a lot (to me) like classic medieval war.

In no other sport is the taking and holding of territory an actual part of the game. While many sports (Basketball, Hockey, Soccer*, Baseball, et al.) are more or less continuous action, football has a very different flow. Consider that each war (football game) is divided into many distinct battles (plays) where your army (team) attempts to sieze terrritory (gain yardage) so that they may reach the opposing city (the end zone) and conquer it (score a touchdown). If you can’t breach the city (they stop the drive) then you lay siege (kick a field goal).

Instead of a bunch of people running all over the field, you have the soldiers line up and face each other on a skirmish line. Once the battle begins, it is the goal of both sides to break the enemy’s lines.

Downs have the effect of simulating attrittion. Like Napoleon (or Hitler) marching through Russia, if the enemy manages to dig in and stops your advance, then you’re screwed. You can’t sustain the attack forever. There is only one road to victory, and it leads through the gates of your opponent’s city.

The players wear armor and helmets, and mix it up with direct, deliberate physical contact. Sure, basketball has its share of elbows and pushing. Hockey has checking. Baseball has rude gestures that damage the self-esteem. But in football it is expected and inevitable that your players will use violence to advance your goals and frustrate the goals of the enemy.

Many other sports have key players and important positions, but I can’t think of one where a single althelete directly controls the rest of the team the way a quarterback does. The coach may decide overall strategy, but the per-play decisions are made by the man on the field. Injuring the quarterback (field general) is important not just for taking out a talented member of the team, but has the effect of crippling the leadership and damaging the morale of the enemy.

* Yes, I know Europeans get annoyed when we call their football “soccer”, but there is no other way to handle this without causing excess verbosity or confusion. Don’t be so thin-skinned.

 


 

Eomer full backstory

By Shamus Posted Friday Dec 9, 2005

Filed under: D&D Campaign 0 comments

I’d like to point out that Pat has written the complete backstory for Eomer. I have added this to his character page.

The backstory is tightly related to the details of our first campaign together. The problems introduced in his backstory are the ones the players faced in the campaign.