Eomer and Thu’fir arrive back at the entry hall where the others are waiting. Once their eyes adjust to normal light they begin to relay the details of their meeting with the Queen.
While they are still talking, another servant comes out and rings her bell. She speaks a single name, “Thordek Earthguard.”
Thordek follows the same path of darkness that Eomer and Thu’fir traveled. His keen Dwarven eyes allow him to navigate more easily than they did in the darkness. At last he arrives alone at the throne room of Queen Allidia.
As a gesture of respect, he places his hammer on the ground, and speaks with her empty-handed.
Her voice echoes from the walls, “Welcome, son of the earth. You are the first Dwarf to be allowed within my halls since before you were born. Like all Dwarves, it seems you bring trouble with you. So now, shall we be friends or enemies? I have but one question for you. Answer in truth and we will be allies. Answer in deciet and become my enemy.”
She pauses, giving her question the proper weight, “I know the ways of Dwarves. They will never rest while Khelberg is ruled by others. It has been many ill years since they last attempted to take the mountain from me. Here now, what whisperings have you heard? Are the Dwarves planning to invade me once more?”
Thordek is quiet for a long time, considering her question. At last he replies, “I have gathered many rumors from my bretheren in this land. It seems they did indeed have a plan to invade, but have forsaken it. The agents here have waited in vain for an order that never came.”
The interesting thing here is that Thordek the Dwarf would betray the trust of his brethren to an opressive Elven Queen.
Some DM’s might protest when players do stuff like this, but I have no problem with it as long as the player feels they are being internally consistant. Joe thought about this answer for a while, and chose it carefully.
Now he has to wonder what the consequences (if any) will be…
She replies, “I will remember the words you have spoken to me today. Leave me.”
Thordek is startled by this. She turns away, moving away from the red light that illuminates her and into the darkness. He looks around in confusion for a moment. Is that it?
When it is clear she has no more words for him, he takes his hammer and leaves.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.