Penny Arcade Turns Ten

By Shamus Posted Friday Nov 21, 2008

Filed under: Links 31 comments

I missed this the other day, but Penny Arcade just turned ten. Given our (gamers) fondness for both Penny Arcade and base ten numbering, I guess I expected more of a fuss.

I like this one, which was mysterious to me when it first appeared. Then I read it years later – this particular year, to be precise – after having finally played the game in question, and discovered the truth that it contained. That is to say, it took me three years to get the joke.

I am still waiting for the bright new future promised in this one.

Ten years. Amazing. Congrats to Mike & Jerry.

 


 

Stolen Pixels #40:
I Know a Shortcut

By Shamus Posted Friday Nov 21, 2008

Filed under: Column 0 comments

In Fallout 3, there are two ways of doing everything: The evil way, and the too-much-trouble way.

 


 

City of Heroes:
MMO Lemmings

By Shamus Posted Thursday Nov 20, 2008

Filed under: Game Reviews 59 comments

Last week I mentioned how frustrating it was that everybody wanted to fight impossible foes (purples) in City of Heroes. I want to address some of the common responses:

Fighting purples is exciting! The strategy and teamwork is more fun!

Fine, fine. If people said, “I prefer to fight purples because fighting whites is boring”, I wouldn’t mind so much. But they’re always dragging us to our deaths with promises of an XP bounty. I’ve never heard a single player advocate the harder-is-funner position in game.

Why would you want to fight a battle if you know the outcome?

To which I respond: Why would I want to build a sandcastle if someone is just going to come along and kick it over? Not all of us are playing to be “teh hardcorez”. This is particularly true for newbies like me. I just want to move forward and see the rest of the game. The areas, the powers, the new things I can add to my hero (like capes and auras) and new foes. But I can’t get there because I’m always working off XP debt from teaming up with suicidal idiots.

I can understand if you’ve already seen the end, you’ll want to spend time testing yourself and pushing the limits, but I’m still trying to get there. The higher levels in this game are a huge grind as it is, and prolonging that by fighting purples just makes it that much more torturous.

You should join a supergroup!

Most of the people I group with seem to be in supergroups, so I’m not sure how that will help. I’ll end up teamed up with these same people, except now we’ll have matching uniforms. I’ve joined a few supergroups. Some are too small to be helpful. Most are filled with high-level characters and thus not useful to a mid-level player for the purposes of grouping. All of them seem to want to sponge up influence from me without offering much in return. Maybe I’ve just been unlucky, but joining a supergroup didn’t seem to provide what I need, which is easy access to groups of non-lemmings.

It’s all about teamwork! My group fights purples all the time. You see, I have these special enhancements and our group is made up of…

Great, great. I’m glad fighting purples works for you. But none of this really applies to me, fighting in pick-up groups.

I think I’m getting to the end of my time in City Of X. I could go Villain side, but my gripes with the game are all based on player behavior, and changing sides won’t fix that. Plus, I know some people like being a villain, but it just doesn’t appeal to me. I spent my childhood fantasizing about being Spiderman, not the Green Goblin. The powers and archetypes and quests are reportedly better on the evil side of the game, but I just can’t get into it. I enjoy creating villains, but I enjoy creating them as someone I’d like to beat up, not someone I want to play.

I haven’t brought myself to cancel yet, but it’s been a while since I logged in. I still like the idea of the game. I’ll get the itch to jump in and play around a bit, but before I even launch the game I remember what that really means: Ten minutes of standing around doing nothing while I beg for a group, then a bunch of screwing around waiting for the group to fill up and get to a mission, then a bunch of tedious defeats and re-groupings as we brute-force our way through stuff too strong for us. After forty-five minutes of that I’ll be sick of dying and have little progress to show for my efforts.

I’ve worked a couple of characters up to about level 30 now, which is the end game as far as I’m concerned. Those last 20 levels require investments of time and patience I simply do not posses.

 


 

Fallout 3 Reviews

By Shamus Posted Thursday Nov 20, 2008

Filed under: Game Reviews 68 comments

Reviewing something like Fallout 3 is like negotiating for peace in the middle east. It’s no fun, you can’t win, and everyone will hate you for trying.

It’s impossible to distill this game into a single opinion. As I play, my attitude towards the game oscillates wildly between delighted amusement and grave outrage. The game itself is a mix of the insipid and the inspired, of brilliance and bullshit. If I reviewed it solely as a Fallout game, my review would be a long, wretched screed. If I just reviewed it as a sandbox RPG, I could show up with nice things to say about it that would leave you ignorant of the wasted potential.

Just how important is wasted potential, anyway? If you’re playing a game, and you’re having fun, but it’s clear the game could have been ten times better for the same budget, do you celebrate the decent game you have, or lament the incredible one that might have been?

The game seems to have launched flame wars all over the internet as people divide themselves into the rabid love it / hate it factions. I can understand why. I’ve been taking notes as I play through the game, and going back and reading them later they sound like an argument.

I keep trying to calibrate myself against other reviewers I’m familiar with. Yahtzee gave it his coveted Branston Pickle Rating. Alex is having a good time with it.

Pretty much all of my thoughts on the game can be found in this No Mutants Allowed review. I threw up while reading the thing due to sea-sickness brought on by constantly nodding my head in agreement.

 


 

GM Advice:
Culture

By Shamus Posted Wednesday Nov 19, 2008

Filed under: Tabletop Games 37 comments

I’ve said before that one of my goals in designing a campaign setting is to add a few touches that makes the world seem larger or deeper than it really is. Giving the impression of a strong and robust setting can make the world come alive for players and encourage them to approach things in-character. If done right, those extra details can also serve as a starting point for additional detail when the players dive into the blank areas of the map or engage NPC’s you’ve never written or even envisioned.

The cornerstone of this approach is in coming up with plausible or interesting cultures. It’s also my favorite part of the process. It certainly gives the largest dividends in terms of how much time it takes versus how much (percieved) detail it adds. A few minutes spent adding cultural flavor can make a simple village seem almost Tolkienesque in scope. Culture is a faà§ade behind which the thrifty GM can hide his lazyness and lack of prep time.

And note here that when I say “culture” I’m mostly talking about the customs that surround basic life events like birth, marriage, and death, and daily habits that surround basic activities like eating, sleeping, bathing, and recreation.

Note that I don’t suggest using all of the things listed below. This is just a list of some cultural ingredients that amuse me, or that I didn’t get a chance to use in any of the games I’ve run. I suggest taking the standard off-the-shelf setting and adding a couple of these ideas for flavor. Obviously the more you change, the more strange and foreign the place will seem.

Continue reading ⟩⟩ “GM Advice:
Culture”

 


 

World of Goo:
82% Pirated

By Shamus Posted Wednesday Nov 19, 2008

Filed under: Rants 71 comments

2D Boy – the team behind World of Goo – has reported that 82% to 90% of the people playing the game are playing pirated copies. (They actually get into the particulars of the numbers here, where they came from and how they arrived at these figures.) We’ve heard figures in this range before and some have cast doubt that it could possibly be that high, but I don’t doubt it now. In this case, it’s coming from two guys who deliberately put out an open game with no DRM. These guys have no reason to inflate the piracy rate. I count them among the good guys, and take them at their word.

That doesn’t make this news any less depressing, though. World of Goo is a fun, innovative game for all ages with no DRM and a low price tag. The people downloading this game aren’t “evaluating” it for purchase. (There is a robust demo available.) They aren’t protesting DRM. (There isn’t any.) They aren’t sticking it to some large publisher. (This was self-published by two guys.) They aren’t protesting “price-gouging”. (The game is $20.) The people pirating World of Goo are simply amoral assholes.

The guys from 2D Boy come to the same conclusion I’ve been fruitlessly evangelizing here for years: Pirates are multitude, but going after them with DRM is a waste of time and money. I think their reasoning is inescapable, and I long for a day when big publishers will grasp these simple concepts and we can go back to conducting commerce and playing games without this DRM business in the way.

I’ve bought the game twice, (once for PC and once for WiiWare) and don’t regret it for a moment. This is a deeply satisfying experience for gamers of all ages and backgrounds. Your mom will enjoy this game. Your kids will enjoy this game. Your Mountain Dew-amped, Halo-playing, tea-bagging, trash-talking college buddies will enjoy this game. (Even if they don’t pay for it.)

Check it out for yourself, if you’re curious.

 


 

Fallout 3:
Questions Answered

By Shamus Posted Tuesday Nov 18, 2008

Filed under: Game Reviews 127 comments

In the aftermath of E3, when people were still nursing their post-convention hangovers and writing about how E3 was destined to be the BEST GAEM EVAR, I was a big mean spoilsport and fired off a few questions in the general direction of Bethesda.

Now I’ve sunk a weekend into the game and had a nice deep draught from the well of first-hand experience. So I want to go back and answer those questions with the help of my newfound knowledge.

Here are the original questions, along with my take on how well it turned out in the final product: Continue reading ⟩⟩ “Fallout 3:
Questions Answered”