Watchmen: Ozymandias’ Plan B

By Shamus Posted Thursday Apr 2, 2009

Filed under: Nerd Culture 110 comments

What if Ozymandias found an alternate way to stop the coming USA / USSR war? He could prevent the nuclear exchange, but unlike his original plan where millions died and he got to rule the world, only he would die, and nobody would know about his sacrifice. He wouldn’t have to form a huge conspiracy, or kill millions of people, or kill off some of his old crime-fighting associates, but he would die alone and be forgotten by history.

[poll id=”2″]

(Yes, internet polls are a bit childish and unscientific. But they’re fun. I’m just curious how people view the guy. Also I found this new poll plugin for WordPress and wanted to try it out.)

 


 

DRM in the Mirrorverse

By Shamus Posted Wednesday Apr 1, 2009

Filed under: Video Games 52 comments

So, EA is issuing a revoke tool for their DRM infected games, and swearing off online activation in the future. In the meantime, a system of online activation is being introduced by… Stardock?!?!

This is like finding out they’re going to start charging for Ubuntu, and Microsoft is going open source. This is not an April fool’s joke, although today seems like an appropriate time to post news like this.

Topic for discussion: HOLY CRAP WHAT IN THE NAME OF SPOCK’S BEARD IS GOING ON, I MEAN REALLY?!?!

 


 

New Site Theme

By Shamus Posted Wednesday Apr 1, 2009

Filed under: Notices 60 comments

I have prepared a demo of the new Twenty Sided site theme I’ve been talking about for so long. click here to see it in action.

 


 

Watchmen

By Shamus Posted Tuesday Mar 31, 2009

Filed under: Nerd Culture 132 comments

This post has been a long time in coming. I have a copy of Watchmen here, a gift from Davis V. S. I’ve been trying to set down my thoughts on the book for months now, which is made difficult by the fact that I’m still not sure what to make of it. I actually don’t know how I’m supposed to interpret the actions of the villain and so I’m not sure where to begin my analysis. The story was a strange and painful voyage, and at the end I felt like I was the only one who didn’t know why we’d made the trip.

Spoilers from here on.

In the book, Ozymandias staged a massive event that made people think that aliens were invading Earth. It killed “half of New York”, and tormented or crippled millions more.

His plan is based on the following chain of reasoning:

  1. A nuclear war between the United States and the Soviet Union is inevitable.
  2. Staging a massive event that kills millions is the only way to avert it, by getting people to lay aside their differences to face a common threat.
  3. This event will give him incredible power to re-shape the world and prevent the war in the future.

My own response to Ozy’s pitch meeting in Antarctica:

Was the USA / USSR war REALLY inevitable?

In our reality opinions differ on just how likely a nuclear exchange was. But the story takes place in the fictional reality authored by Moore, not ours. Moreover, it was a reality authored in 1986. When Ozymandias says that the war was going to happen, we have no way of knowing if he was really telling the truth. Was it going to happen, as he said? Or was it not going to happen, and he was mistaken? Or was he just outright lying?

Only Moore knows the answer. (Assuming he had a specific answer in mind.)

Was the mass-death really the BEST way to avert catastrophe?

Wars happen for reasons. If Ozymandias knew a war would happen, then he must also have known what the cause would be. Given his intelligence, wealth, and power, it seems like he could have found a less convoluted plan to avert the war. If he can stage an alien invasion using the cloned brain of a deceased psychic and then arrange for every single person involved with the plan to killed by killers who were in turn themselves killed, etc etc… then he ought to have no problem getting control of (say) the White House. He could either worm his way into office directly, or (more likely) gain control of an existing politician and steer him into power.

Even easier than that would be for Dr. Manhattan to simply poof the nukes out of existence. Dr. Manhattan is the most powerful hero in the world. Actually he’s one of the most powerful heroes to ever appear in a comic. He can fly, teleport, make copies of himself, destroy or re-shape objects at will, see the future, observe the world on a subatomic level, enlarge himself to massive proportions, and he’s completely indestructible. (He got his powers by being vaporized and re-constituting himself. What could you do to a guy who can just will himself back into shape after you blast him into particles?) His only weakness is that he’s neurotic and dysfunctional. He doesn’t seem to “get” people anymore, even though he still has all of his memories of what it was like to be a mortal human. He’s got powers to rival Zeus, and at least as many sexual hang-ups. (Okay, he has that weakness to Tachyons, but they aren’t even worth mentioning. Imagine if kryptonite didn’t kill Superman, it just slightly reduced his powers and muddled his thinking a little. And you needed huge emitters and satellites to power the brain-muddle field.)

Ozy proved he was more than capable of manipulating him, so convincing him to do something that was a natural extension of what he’d already been doing (“peacekeeping” operations of dubious value) should have been easy for the “smartest man in the world”. It certainly would have been easier and less risky than the plan he enacted.

How was his plan supposed to work, long-term?

We don’t know the causes behind the war that Ozy was averting, but I can’t imagine any solution lasting more than a generation. Ozy talks like he’s bringing an end to war, but that terror event can only go so far. Unless he’s going to keep staging these events, he’s just delaying the inevitable. The kids born after 1985 are going to have little meaningful memory of the event. It will just be history to them. If Ozy is trying to work against the grain of human nature then his efforts will only work as long as people are afraid of the aliens. That’s an exceptionally unstable form of power, and it doesn’t age well. (This is to say nothing of the fact that the USSR might simply see this as a chance to prevail over a weakened USA.)

But are these holes in Ozy’s plan a deliberate thing on the part of the author? It’s not a plot hole at all if we take the view that Ozy’s true goals differ from his stated ones. He mentions that he wanted to be the next Alexander the Great, which is a pretty big tip that he’s not a humanitarian at heart. If we view that as his goal, then the holes in the plan are only holes in his cover story. Certainly he seems to relish in his victory more than seems appropriate. Only a depraved man would celebrate the deaths of so many, even if he was saving more lives than he was wasting.

So at the end of the book I couldn’t decide if it was the story of a depraved megalomaniac, an arrogant and opportunistic man, or a misguided man who felt he was making sacrifices for the greater good.

And for all I know this ambiguity is deliberate. Maybe we’re not supposed to be able to know what Ozy was truly thinking. (Because that other characters also don’t know.) Maybe it goes back to the theme of the book, “Who watches the Watchmen?” Once you have superheroes running around “saving” the world, you’re going to have a mess.

Case in point: Just over a year ago I proposed a modest set of super powers and asked people how they would use them. Some pointed out that without the ability to sense / divine trouble, you’re just a really useful workhorse. But a few people proposed taking extreme actions, like murdering people they thought were “screwing up the world”. These people genuinely thought that if they just killed all the “problem people” they could make the world a better place. This is proof enough to me that having a handful of people with super powers would be extraordinarily bad for the rest of us.

In any case, the main question of what Ozy was really thinking really ate at me after I finished the book. I felt like I couldn’t really process the tale until I could sort Ozymandias, and the ambiguity around him made this impossible. This is not to say it’s a bad book. It really does deserve its reputation as one of the greatest comic works ever. I’ll take deep, thoughtful, symbolic, and ambiguous over “Captain Macho Posturing vs. Baron von Plot Exposition” any day. It’s an amazing book, and the fact that over 20 years have passed and we haven’t seen its like again is a little disappointing.

 


 

Stolen Pixels #77: Go 4 Broke

By Shamus Posted Tuesday Mar 31, 2009

Filed under: Column 25 comments

Today’s comic is a about the developer commentaries on Left 4 Dead. That is, it is a commentary on the commentary. Making matters worse is that any comments you leave here will be commentary on the commentary on the commentary. Somewhere near the end of this hall of mirrors is a joke. I hope you are able to find it.

Sadly, the comic isn’t nearly as funny as the process of making it this time. I fired up Left 4 Dead and started a single player game. Then I entered some cheats to allow myself to fly around the world and take pictures of the city. I was hovering at rooftop level and lining up a shot of the street. As I sat there debating how much of the sky I wanted in my shot and thinking about what angle would look best, my teammates suddenly appeared right on top of me. I saw them for just a moment before they fell out of frame and the yellow alarm icons appeared telling me to HELP LOUIS UP! HELP ZOEY UP! HELP BILL UP!

I didn’t know it, but your companions will apparently teleport to your position if they can’t figure out how to navigate to you. They had joined me mid-air, and them plummeted to the pavement below.

Another interesting note is that they never truly died, no matter how long I let them sit there. Normally a companion will perish from the game if you leave them incapacitated for too long, but there seems to be some special rules governing the behavior of the world in the first level. Special zombies and hoard rush events will not happen until you leave the roof area where you start the game, and it seems like the behavior of incapacitated survivors is changed as well.

This means that I couldn’t get the yellow alert icons to disappear. I had to go online and find cheats to boot everyone else from the game to keep my teammates from teleporting to me and then skydiving to their deaths. It was annoying in a hilarious sort of way.

 


 

Twenty Sided Steam Group

By Shamus Posted Monday Mar 30, 2009

Filed under: Notices 52 comments

It’s been great to meet so many of you folks in Left 4 Dead and Team Fortress 2. Thanks to everyone who joined the Twenty Sided group on Steam.

I am discovering the joys of Expert-level Left 4 Dead. I normally don’t enjoy lots of trial-and-error gameplay, and I really dislike games where you can be defeated by a run of bad luck, but these restrictions don’t seem to apply to Left 4 Dead. I’m convinced it’s the multiplayer aspect that makes it work so well. If it was just a single-player game then expert level would be a chore.

Last night I very nearly made it through Dead Air on expert. We had a very tough time in the level leading to the airport, enduring a complete wipe three times in the home stretch. It was frustrating, but it was the fun sort of frustrating that makes you want to jump back in and try again. Sadly, this delay pushed the game on too late, and by the final level I was struggling to keep my eyes open. I’d have liked to stick around and see how it turned out, but I was too wiped out to see the finale. When the tank killed me, I had to say good night. Thanks to Caliban for setting up the game. Hope you guys got rescued.

Also a reminder that the Twenty Sided L4D server is there for any of the 200 people who have joined the group. The advantage of the server is that you know you’ll end up in a game with other people from the site. The downside is that it doesn’t seem to have a lobby. The server just runs the same campaign at normal difficulty, and while MrTact gave me access to alter server settings and restart the thing, I don’t see anything that would simply allow us to make those sorts of decisions in-game.

Having demonstrated my ineptitude at running a server, I’m wondering how many people would be interested in a Team Fortress 2 server? Unlike the L4D server, we’d probably need to leave it open to the public to properly fill out the teams, but it would give us a common server to play on. Still, servers are reasonably priced and I’d be happy to set one up if I thought enough people were interested in much a thing.

 


 

GTA IV vs. Saints Row 2: Final Thoughts

By Shamus Posted Monday Mar 30, 2009

Filed under: Game Reviews 31 comments

If you spend a few minutes watching GTA IV and then a few more minutes watching Saints Row 2, they’ll look more or less functionally the same: Steal cars, shoot stuff, drive around, do crazy missions, etc. But the underlying assumptions on the part of the developers about what parts of the game are fun and what drives people to play them form a stark contrast.

It really is shocking how far games have come.  Here is a shot of GTA IV.  Look at the detail reaching off into the horizon.  Getting that much shifting data off of disk and into the world in a timely manner is far more impressive to me than what they’re doing with pixel shaders these days.
It really is shocking how far games have come. Here is a shot of GTA IV. Look at the detail reaching off into the horizon. Getting that much shifting data off of disk and into the world in a timely manner is far more impressive to me than what they’re doing with pixel shaders these days.

GTA IV retains the playpen approach to content which has made the game so beloved / reviled. Two-thirds of the gameworld are locked away at the outset, along with a good portion of the mini-games. You earn those new play areas and toys by working through the story missions. Saints Row 2 takes the opposite approach, making you go play with the toys before you can advance the story. The gameworld and its offerings are all open at the outset, and it’s up to you to explore and find games that amuse you.

While not a mini-game that is formally recognized by the gameworld, solving traffic congestion with a rocket launcher is still deeply satisfying. I don’t know why they call this “road rage”, as my own sensation was one of glee.
While not a mini-game that is formally recognized by the gameworld, solving traffic congestion with a rocket launcher is still deeply satisfying. I don’t know why they call this “road rage”, as my own sensation was one of glee.
I listed as many of these mini-games as I’d managed to discover in one of my Saints Row 2 comics. It’s a massive list, and nearly everything is available to you as soon as the first tutorial mission is over. You just drive around and look for the mini-game icons on the map. (The game calls them “diversions”.) Try one. If it’s fun, you can keep doing it to earn more money and respect. If not, you can just look around for something else. Each time you complete a mini-game, you earn enough “respect points” to play through a story mission. Each activity has several levels of increasing difficulty. If you really like one, you’ll probably want to hammer away at it until you beat all of the levels. But if you just want to hoover up easy respect points you can run around and simply beat the first level of every diversion. Now, Yahtzee said in his review that you’ll tire of the mini-games and run out of respect points long before you complete the game and end up grinding the mini-games to be able to advance the story, but I had the opposite problem. Being a sandbox player at heart, I spent a lot of time gorging myself at the mini-game buffet before I started working on the missions. By the time the game was over I still had enough respect left over to do 35 more missions.

Having said that, I don’t see a need to force the player to do mini-games. Both games seem to be afraid you might skip bits of their sandbox content, which is the entire point of making a sandbox.

And here I realized that I’m entering the home stretch of this series and I never got around to telling you about the outstanding avatar builder used in Saints Row 2. It’s one of the most comprehensive I’ve experienced, down to the ability to adjust your voice and walking style. And yes, you can be female.

As I mentioned earlier in this series, the mission design of GTA IV is an obvious attempt to make missions more “cinematic”. The designer is convinced you’re a dullard who will mess up his show and so he’s railroading you via cheating into a course of action that makes for the most thrilling chase, battle, or stunt. I think he’s simply trying too hard. Sometimes it works and you get the big cinematic moment, but usually it fails and you end up slogging through the mission a few times like a dog being taught a new trick. Saints Row 2 has demonstrated that you can trust serendipity to create the magic and have about the same rate of success at producing memorable events, but without the frustrating cheating and without imposing the designer’s will on the player. I experienced chases in Saints Row 2 that featured insane stunts, close calls, hilarious mishaps, and unexpected fireball explosions. But these events were unique to my game. They were the product of random chance and my own spastic efforts to reach my goal, not something scripted by a tyrannical codemonkey at Rockstar.

GTA IV offers incredible production values, voice acting, music, and visuals. By contrast, all Saints Row 2 can offer is fun. You’ll have to work out for yourself which one sounds better.