Serial MMOgamy

By Shamus Posted Monday Nov 9, 2009

Filed under: Video Games 75 comments

Leslee Beldotti – who you may recognize from the comments around here – has started a blog chronicling her trip through various MMO’s. Serial MMOgamy.

It’s just started, but I love the idea.

I’m currently looking around, seeing what MMO I might tackle next once the Champs Online thing has run its course. I’m looking for something with a decent supply of plot, since there are only so many jokes you can make about, “I spent three hours killing rats, looking forward to next level when I can advance to dire rats.”

Star Trek Online is a must, but that doesn’t launch until March. Same goes for Old Republic.

I could probably enjoy Lord of the Rings Online, provided I could get myself into the right frame of mind. That lore and I have some history together, and I could probably get into that if I can avoid seeing its betrayals of the source material as a personal insult. See also: The movies.

Conan might be fun, although “it has boobs” is the only thing I know about it, which leaves me with the impression that the game is just a really convoluted and troublesome boob-viewer.

Aion is out. Too much PvP and too much grind.

From what I’ve read of D&D Online it sounds a little grind-y for my purposes. (And I am of the opinion that a great tabletop system makes for a bad videogame system, and vice-versa, so I see its D&D underpinnings as a drawback despite my affinity for the Pen & Paper system.)

 


 

Full Life Consequences

By Shamus Posted Saturday Nov 7, 2009

Filed under: Movies 38 comments

Here is a Saturday morning meme for you:

Back in 2006, fanfic writer Squirrelking authored a Half-Life story about John Freeman, brother of Gordon. Squirrelking had only recently learned [a bit of] English and so the writing was perhaps a bit… unpolished. (The other problems with the story we can probably attribute to youth, although his age isn’t known.) It’s generally not nice to laugh at people struggling to learn a new language, and it’s even worse to laugh at young people who are trying to learn to be creative, but the internet is a cruel place and Squirrelking’s unfortunate writing was wickedly, unintentionally, hilarious. It achieved a sort of Ed Wood-esqe following of people who were intrigued by the perfect awfulness of the work and celebrated it through collaboration.

From there, a very minor and short-lived meme was spawned. Someone did a dramatic reading of the thing. Then someone else did an animation of it using Garry’s Mod:


Link (YouTube)

I sincerely hope Squirrelking is a ten year old from (say) Zimbabwe and not (as we fear) an eighteen year old from the United States.

“And the pants were dead.”

Indeed, Squirrelking, indeed.

 


 

Experienced Points: Quest for the Sidequest

By Shamus Posted Friday Nov 6, 2009

Filed under: Column 58 comments

This is just a plea for game designers to erect obstacles for us that make some kind of sense. I know I’m asking too much, because I’ve been asking for this for years and I still don’t have it.

But, I have hope.

At the end of the article I put out a call for people to post their tales of asinine nonsensical plot-doors. It will be interesting to see if there is anything worse than that abominable gate to the Blacklake District in Neverwinter Nights 2.

 


 

Stolen Pixels #140: The Circle of Ammunition

By Shamus Posted Friday Nov 6, 2009

Filed under: Column 9 comments

This one is a study in Xenobiology. And toilet jokes.

 


 

Torchlight: This looks… familiar.

By Shamus Posted Thursday Nov 5, 2009

Filed under: Video Games 54 comments

People are raving about Torchlight. I haven’t picked it up yet, but I’m a bit confused by the buzz. The game is apparently:

1. A “Diablo clone”
2. Whimsical art style
3. You can have a cat or dog companion, who can help you fight, has inventory space, and who can run back to town and sell for you.
4. You can feed your pet certain fish in order to transform it into other creatures.
5. Skill-point based leveling system that lets you mix & match powers.
6. You can pay to have a shopkeeper add a random spell effect to an existing weapon or item.

So, didn’t we see this exact same game two years ago?

Torchlight is basically a clone of Fate. Yet Fate was obscure enough that nobody seems to remember it now (or they’d be making comparisons) and Torchlight is causing a big fuss. I’m sort of confused as to how this happened.

In the long run I found Fate to be a fun diversion, but lacking in long-term appeal. I wonder if Torchlight has some ingredient that was missing in Fate, or if Torchlight is just benefiting from better marketing. Or perhaps Fate was ahead of its time, and the audience wasn’t there for it yet.

I’m going to have to get Torchlight so that I can do a proper comparison.

 


 

Four more years!

By Shamus Posted Thursday Nov 5, 2009

Filed under: Landmarks 69 comments

I can’t believe I missed it, but a month ago this site turned four years old. I count September 1st as the official birthday of the site. (Although the actual “launch” date is a somewhat abstract idea. I mean, nobody read this thing at the time, and I used timestamps to organize the first posts without regard to when they actually went up. Which didn’t matter anyway because hey, no audience.)

My father was an English major, and a poet by trade. This would confuse people who met him:

“What do you do?”

To which he would answer in his deep, gravely voice, “I’m a poet.”

There would be this little pause, followed by the question, “No, I mean what do you do for a living?”

Dad would smile, “That is what I do for a living.”

This was perhaps overselling things a bit. It was true that poetry was the only work he did, but it didn’t really earn him a proper living in an economic sense. He’d had a massive stroke at 30 which left him partly paralyzed. He spent the next 29 years living alone, slightly impoverished, and moving every couple of years or so to escape the trail of bills and debts that always followed him around.

I didn’t really spend time with him or get to know him until I was entering my teens, and it wasn’t until I was grown that the two of us clicked and became friends.

Dad always said that “poetry is a performance art”. To him, reading poetry to yourself was like reading the script for a play instead of seeing it performed. You can do that if you want, but you’re probably missing out. He self-published books of his work as a way of earning cigarette money, but what he really loved was reading for an audience. Back in the 90’s there was a coffee shop in Slippery Rock which had a weekly poetry… thing. My dad was some sort of local celebrity / folk hero / mentor / crank for the college students who hung out there. The poetry readings were more or less open mic, although there seemed to be some unspoken rule that dad – the only non-student who ever took the stage – was the “headline” act. A few of his followers were musicians, and sometimes they would play backup music while he read.

When I visited him in his dusty, smoke-infused apartment he’d often read me some of his recent work. I could tell it pained him when I didn’t get it. I thought of poetry as just a very roundabout and imprecise form of storytelling. When he was done I’d always ask him who the poem was about or where it took place. If he mentioned a man in his poem, I’d ask if he was anyone I knew. There was this artistic rift between us. He was a poet and an abstract thinker, and I was a computer programmer and a slightly obtuse concrete thinker. I could tell he was always trying to bring me into his world. I guess he wanted me to be a writer. Not intensely, as a father trying to live vicariously through his offspring, but in a more casual, “It would be cool if you were into this” sort of way. We got along well enough, and we were both more amused than frustrated at the ways we didn’t understand each other.

In the last four years on this blog I’ve discovered, to my own amazement, that I love writing more than I love programming. Or maybe I’ve just finally had my fill of code after three decades. I don’t know. I wrote a book, and I can tell I’ve got another one in my head even if I don’t have the time to set it down right now. I’ve even dabbled in poetry a bit, which would astound the man if he were alive today.

This blog has changed the trajectory of my career, taught me about writing, and given me a better understanding of a man who died five years before I put up the first post. Not bad, as far as unintended consequences go.

I’m glad that during this strange journey you’ve been able to find some entertainment value in it. Thanks for reading.

 


 

Dragon Age Anxiety

By Shamus Posted Wednesday Nov 4, 2009

Filed under: Video Games 106 comments

So a couple of Dragon Age characters are appearing in Maxim along with the real-world models on which they were based. Maxim? Really, BioWare? It’s like… it’s like I don’t know who you are anymore.

I’ve been observing the strange, oversexed marketing campaign for Dragon Age and I played around with the puddle-deep character designer. I have to admit I wonder where they’re going with all of this. It’s possible this is an effort to reach out to the less nerdy demographic and get them into some RPG-esque games. That would be fine. But the other, more cynical way to look at it is that perhaps they noticed that Mass Effect – despite being their most shallow and character-thin story in a decade – has outsold their earlier, deeper titles. Maybe they noticed that, and decided they needed less roleplay and more sexay.

On the other hand, Susan Arendt over at the Escapist had nice things to say about it in her Twitter feed.

Really Shamus? Are you really pinning your hopes for an entire company on a slightly favorable remark in someone’s TWITTER FEED?

Yeah… Look, I don’t know. I’m just trying to read the signs here. We don’t have a lot to go on. Russ Pitts gave the thing decent marks at the Escapist, but I haven’t really calibrated myself against his reviews yet.

I really don’t want to believe that BioWare is just abandoning their branching RPG format for interactive Sex In the City on rails. Where else will we look for our next KOTOR? Is this the direction they’re going, or is this just a feint by marketing? Consider this infamous trailer: (Warning: Contains gore, nudity, swearing, and lack of character interactions aside from aforementioned gore, nudity, etc.)


Link (YouTube)

I don’t really object to them aiming a game at grownups. I’m not going to flip out if they decide that they need lots of particle-effects blood and bare polygonal asses to sell the thing. Just as long as they keep what has always made their titles great: Compelling settings, interesting characters, meaningful choices. Rutskarn makes a very convincing case that we shouldn’t get our hopes up for Dragon Age in this regard.

It comes out today. I guess we’ll find out soon. Dragon Age will probably be my next target, after Borderlands.