I played a lot of Plants Versus Zombies last weekend. Tremendous fun. Although, I do wonder where they get their ideas.
Mass Effect 2: New Game
I’m going to be playing through Mass Effect 2, and spewing running commentary into Twitter. Later I’ll take those entries and use them as a framework for a more comprehensive review. I did this with Dragon Age and it really worked out well. BioWare games are so large and so dense with stories that a lot of the smaller details can get lost in the shuffle, and I think Twitter is a good way of capturing this stream of reactions.
(Note that you don’t need a Twitter account to follow along. This RSS feed will deliver the goods without you needing to create an account.)
While I will avoid big plot-twisting spoilers, I will mention characters I meet and locations I visit. And I’ll be spoiling Mass Effect 1 stuff freely. If you want a complete information blackout, you should probably avoid reading my Twitter. Unfollow me if you must. I won’t be offended. I know how it is.
The first question most people will ask is about what “save” I’m using. So let’s talk about that.
You can begin the game by importing your save game from Mass Effect 1 and thus begin the story with all of the crucial events set to your own personal version of the Mass Effect continuity. Which character did you romance? Which characters survived? Did you go for the Paragon or space-jerk behavior? When presented with the ham-fisted binary choice to genocide a species or unleash them to bedevil future generations, which did you choose? And what happened to the council at the end? These were important decisions. They essentially form the backstory for your particular Shepard.
Except, you can’t do this if you played the original game on the Xbox and the sequel on the PC. If you no longer have your save game you will be handed a “default” Shepard where someone else has made these decisions for you. Did you foolishly change computers in the last two years? Ah well. You probably left your saves behind. (Oh? You didn’t change computers? Then your computer will probably have trouble running the game.)
The developers had a feature (during testing) that allowed you to manually set all of the conditions at the start of a new game, but they removed it before release because they hate their fans and desire to sow frustration and misery. So we must resort to hacks and workarounds to compensate for their sabotage.
You can go to one of the save file repositories and scavenge for a game with the right combination of decisions. I will point out that the possible permutations are numerous, and even finding one with the correct core decisions can be a challenge. And if you broke from the pure paragon / renegade paths and forged a trail through the middle ground, your search will be that much harder. Check out the decisions that impact the second game. A quick examination of the decisions reveals that there are about 5,566,277,615,616 (5 trillion) possible combinations. (Ignoring the fact that some combinations aren’t possible, like NOT recruiting Wrex but then having Wrex die. Still, we could trim out those possibilities and still end up in the millions. Even just the crucial plot points will be in the hundreds or thousands.)
What is with you, BioWare? Do you think people wouldn’t care about what they did in the first game? Did you really expect everyone to back up their saves and stick to the original platform? Why would you remove such a crucial feature? A player without Mass Effect 1 saves will be locked into using the “default” path and thus be unable to explore other versions of the world. It walls them off from a lot of content and greatly reduces the replay value of the game.
Fie.
Here is the game I’m using:
Background: Spacer War Hero
Class: Vanguard
Level: 60
* Pure paragon, no renegade points at all.
* Saved Kaidan.
No romance.
Kept Wrex alive.
* Saved the Council.
* Saved the Rachni Queen.
Treated Conrad Verner nicely, and persuaded him via Charm.
Completed UNC: Asari Diplomacy.
Returned body of Nirali Bhatia to her husband.
Completed all Feros colonist quests, killed none of the colonists.
Made Garrus Paragon-esque.
* Picked Anderson for Council.
* Denotes a decision I would have tackled differently if I hadn’t been obliged to use someone else’s save.
So…
Time to start a new game.
Spoiler Warning: Mass Effect Part 3
A really cool feature on Viddler is the ability to comment at individual video timestamps. It’s really cool, although you have to register to do it. It’s kind of interesting, because it allows viewers to sort of build their own commentary track on top of ours. (We should do a let’s play of a Valve game with developer commentary, and comment on their commentary, and then you comment on that, and then get someone at Valve to comment on your comments and make the whole thing collapse into a meta-singularity.)
“Share & enjoy.”
Shamus Plays LOTRO: Part 3
Bilbo was so kind and gentle that he spared the life of Gollum, even while wearing The One Ring.
However, there are forces of temptation that no Hobbit can withstand.
High Roller
(High Roller is the name of this new theme.)
I really expected more problems. I ALWAYS have strange browser conflicts when I work on my theme. Someone with Chrome will report bad spacing. Someone using last year’s Opera will report that some screen element is floating off somewhere absurd. Someone on a mobile will be unable to reach the sidebar. Etc.
But High Roller was surprisingly smooth. Nearly all of the complaints were on readability and usability issues, and most of them were in agreement. This is unprecedented. The old thread has burned out and become obsolete. I updated the Theme several times during the day on Monday, and addressed the most serious concerns. Now that I’ve done those fixes I want to re-start the discussion in case anyone else has any issues.
The only thing left on my to-do list is to add some text above the comment box to let people know what tags they can use. Actually, I’m thinking of making a new page. WordPress only lets people use certain tags, and all else will be expunged. <span> and <div> must be forbidden because of the trouble they can cause. I’d like to take some obscure tag that nobody uses and turn it into our spoiler tag so that people can mask spoilers. Maybe <cite>? Maybe <abbr>? There are plugins that add a bunch of forum / wiki style markups for comments, but I just got done overhauling the theme to speed things up so I’m not eager to add some new filter to slow things down again.
Speaking of which, if you drag over the very bottom of the page you can see how long it takes WordPress to generate the current page. This number is apples-and-oranges with what I was using it before. It includes a bunch of processing that I wasn’t. Before, pages would vary a great deal. Slow pages would be ten times slower than fast ones. Now performance is far more uniform, and we no longer see troublesome spikes. (I really, really wish my web host would give me a CPU usage meter so I could make proper comparisons.)
And finally, I’m still undecided on the issue of threaded comments. They are certainly a double-edged sword. I feel I need to give it a week before I make that decision. Maybe I’ll put up a poll? Still thinking it over.
Again, feedback welcome. Thanks again to everyone for the useful suggestions.
Bill Watterson Interview
Cleveland.com interviews Bill Watterson, creator of beloved ‘Calvin and Hobbes’ comic strip.
When asked about ending the strip when he did:
It’s always better to leave the party early. If I had rolled along with the strip’s popularity and repeated myself for another five, 10 or 20 years, the people now “grieving” for “Calvin and Hobbes” would be wishing me dead and cursing newspapers for running tedious, ancient strips like mine instead of acquiring fresher, livelier talent. And I’d be agreeing with them.
I think some of the reason “Calvin and Hobbes” still finds an audience today is because I chose not to run the wheels off it.
I’ve never regretted stopping when I did.
Respect.
Also: Check out that picture of him. He looks so much like the Dad in the strip. (Or perhaps even more like uncle Max.)
Stolen Pixels #165: The Next Big Thing From Apple
Two things:
The first is that the new comic is up. It examines Apple’s coming product line.
The second is that The Escapist is having a comic contest much like their video contest: Submit a comic, and you might win a steady comic gig like mine. I have even made a special edition Stolen Pixels that offers some advice on how to succeed at this.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Autoblography
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Rage 2
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
T w e n t y S i d e d