Stolen Pixels #183: Hello, Handsome

By Shamus Posted Tuesday Apr 6, 2010

Filed under: Column 65 comments

Why do we have to keep liking games in spite of their stories? I know the conventional wisdom is that the industry doesn’t tend to financially reward good storytellers, but that’s no reason to hold the story in obvious contempt. There’s a difference between, “we’re not going to go out of our way to make an incredible story” and “we won’t even make the slight effort to devise a story which is worth seeing and makes some kind of sense”. The cutscenes in Red Faction: Guerrilla are a waste of time. Unless they were designed to be mocked in comics. In which case I guess they’re a middling success.

I will point out that the final two developers in the March Mayhem contest are both companies with strong writing: BioWare and Valve. (And yes, Valve has strong writing. Not a lot of writing. Their games are mostly action. But if characters are talking you can bet they’re saying something worth hearing.) I still maintain the writing is more important than developers think it is, and that Red Faction: Monkeytown could have been a much bigger hit with the exact same budget and setting, but with a writer who knew what they were doing. (In fact, you could probably improve the game just by doing a reverse-Mystery Science Theater and dub over their ridiculous dialog with something smart and genuine.)

 


 

Final Chainmail Bikini Strip

By Shamus Posted Monday Apr 5, 2010

Filed under: Movies 16 comments

Shawn is coloring the very last CB strip tonight, if you’d like to watch it on livestream.

UPDATE: All done now, but the comic itself will be up later this week. If you want to see the replay:

Part 1. (Skip ahead to about 1 hour, 40 minutes to get to the CB stuff)

Part 2.

And check out Shawn’s Livestream chanel if you want to see him drawing other stuff.

 


 

Mortal Online

By Shamus Posted Monday Apr 5, 2010

Filed under: Links 13 comments

I managed to emerge from the weekend without having written anything substantive. <?php generate_excuse (); ?> So as a way of distracting you, allow me to point out that even though I poke fun at Lord of the Rings Online and I savaged Champions Online, they are nowhere near the bottom of the MMO barrel. Check out this visit to Mortal Online via Serial MMOgamy. Actually, read the last few entries. Leslee plays a lot of esoteric MMO games and it’s amusing to see some of their outlandish design decisions in action. Some are just attempting to cater to unusual tastes or a small niche. But others just seem to be designed by people who don’t know what they’re doing.

 


 

TEDxUSC – Kellee Santiago

By Shamus Posted Saturday Apr 3, 2010

Filed under: Movies 62 comments

We’ve had the “games as art” discussion already, but I like her take on it.


Link (YouTube)

 


 

Experienced Points: Zynga and the Rise of the New Gamer

By Shamus Posted Friday Apr 2, 2010

Filed under: Column 52 comments

The name of Zynga is somewhat accursed among mainstream gamers right now. I think it’s sort of like fighting for thirty years to make a successful family restaurant based on authentic Mexican food, and then waking up one day to find out you have one tenth the business of Taco Friggin’ Bell. I couldn’t fully cover the subject in this week’s article (and I had to leave out the bit about Zynga’s shady business practices) but seeing the armies of “casual social gamers” finally appear in the same venue as “hardcore gamers” for the first time is a really interesting process.

The hate coming from the hardcore crowd to the Farmville / Mafia Wars types is intense. Well, nearly as intense as the hate that the various console devotees have for the other platforms. So, I guess they’ll fit right in.

 


 

Stolen Pixels #182: RE: Your Claim

By Shamus Posted Friday Apr 2, 2010

Filed under: Column 14 comments

Here I take a stab at Red Faction: Guerrilla.

It’s a tough game to make fun of. It’s filled with absurdities, but they don’t translate well into comedy. It’s just, “Hey, you know how the game sometimes does that odd thing? Yeah? That’s dumb, isn’t it?” The plot is sometimes just tepid, sometimes painfully ridiculous and contrived. The fun comes from blowing up and knocking down buildings, and the game is always trying to portion that stuff out. It wants to make sure you eat a helping of driving around on labyrinthine brown terrain and babysitting NPC companions before you can enjoy your building-toppling cookie.

 


 

Spoiler Warning 14: One Small Step for Conan…

By Shamus Posted Thursday Apr 1, 2010

Filed under: Spoiler Warning 31 comments

Yes, this series is becoming increasingly irregular. Also, I’m not sure why the audio is so crappy. See, we had to change vent servers and then there were connection issues and the dog ate my homework and my car broke down and I had jury duty and a dentist appointment and my aunt got sick.

We’re uh… working on it?

Also, Randy and Josh have a debate on the relative size of the moon vs. an elephant.

moon.jpg

I do believe Josh is vindicated.