Stolen Pixels #207: Resident Equality

By Shamus Posted Tuesday Jun 29, 2010

Filed under: Column 39 comments

The “racism in Resident Evil 5” debate is SO old and played out. But I restarted it anyway because I’m a jerk like that.

EDIT: And now it’s done again. Let’s talk about something else.

 


 

Spoiler Warning 2×17:
Let’s do the Time Warp Again!

By Shamus Posted Tuesday Jun 29, 2010

Filed under: Spoiler Warning 71 comments

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Rutskarn has devised the following drinking game, which he promised would be extremely entertaining.*

While watching Spoiler Warning, take a drink whenever…

  • Josh opens his inventory and consumes 3 or more things in the middle of combat.
  • Anyone uses the phrase “in the Original Fallout…”
  • Reginald becomes addicted to anything.
  • A new overpowered weapon or item is acquired.
  • An obvious bug or glitch is encountered.
  • All three of us are talking at the same time.
  • Josh tries ineffectually to kill bad guys with f-bombs.
  • The phrase “200 years” is spoken.
  • “STOP SHOOTING ME!”
  • Reginald dies.

* Specifically, he said, “It will be very entertaining when hundreds of viewers die of alcohol poisoning.”

 


 

Fuel for Five

By Shamus Posted Monday Jun 28, 2010

Filed under: Links 62 comments

Fuel is just $5 and change on Steam right now. That’s the game where I talked about procedural content:


Link (YouTube)

If at the time you thought, “That looks like it might be interesting to explore, but I wouldn’t pay full price for it.” then now is your big chance. I admit I have a bit of soft spot for this game because of the procedural content. I really hope the Asobo tech doesn’t end up collecting dust because this game sold poorly. The gameplay might have been off, but their world generating system is a lot more exciting to me than the next generation of bling-mapping.

 


 

AT-AT Day Afternoon

By Shamus Posted Monday Jun 28, 2010

Filed under: Movies 24 comments

I’m in a big writing push to complete my LOTRO series. I took a break and found this:

Perhaps it will cheer you up as it did me.

 


 

CL!CK!

By Shamus Posted Saturday Jun 26, 2010

Filed under: Movies 26 comments

Someday the world might get sick of stop-motion Lego movies…


Link (YouTube)

…but not yet.

 


 

Experienced Points: Alpha Overhaul

By Shamus Posted Friday Jun 25, 2010

Filed under: Column 102 comments

This week’s column should please the Obsidian apologists who have protested my comments on the game so far. Let’s go over a few:

You keep saying the game is buggy, but *I* never had any problems with it.

Tragically, it is not possible for you to share your flawless experience with me. And I have to review the game as I experience it, not as other people tell me they experienced it.

The game would have been fine if Obsidian had more time to finish it properly.

True, I suppose. But alas we are obliged to play the game they released, not the game they had written on their drawing board.

And in any case, isn’t this always so? Just about any game could be improved by giving it more time. I don’t know why Obsidian keeps getting this free pass. Just how much lenience can we give them based on their good intentions? At some point shouldn’t they resolve to implement a good idea they can do as opposed to a great one they can’t?

I realize that dedicated RPG developers – by which I mean roleplaying game developers and not these impostors – are few and far between. Our genre has been whittled down to a handful to titles, and maybe my demands come off like a man beating one of the last pandas in the world because it crapped on his shoes. There is probably some truth to that, but damn if I’m not sick of all this panda crap on my shoes.

If the PC version sucks, why did you get it? Play it on a console!

I played it on the PC because… they released it on the PC? I think insisting that the game work is a reasonable position for a consumer to take. I will hold this course until developers start debugging their software or they abandon the platform.

(If you do have it on the PC, this user-made fix will correct the most annoying problem with the game. My enjoyment of the game increased greatly once I followed those instructions.)

It’s not fair for you to pick on all these little flaws when the game is so great!

My comic is many things, but fairness has never been part of my comedic mandate. My usual defense is: I’ve said worse about better games. Which is true. I’ve made fun of games that I loved. I’m not trying to inform a purchasing decision. In fact, my comics are usually aimed at people who already own the game in question. Sometimes the jokes stand on their own, but in most cases you’ll get more out of them if you are already familiar with the truth I’m using as the fulcrum of the joke.

Well okay. But I still like the game.

Me too. Having said all this, I think Alpha Protocol is the best Obsidian game to date. (Excepting the NWN2 expansions, which I have not played.) This isn’t a broken, unfinished mess like KOTOR 2. This is a good game with a couple of unfortunate flaws. The boss fights are lame and unsatisfying battles against repetitive one-note bullet sponges, and they’re either murderously hard or piss easy depending on the character build you’re using. There are lots of little bugs and several balance issues. But beyond that the game is solid. Not just solid, but innovative. Like I said in my column, this “consequences” business is dynamite and you really have to try it to appreciate how different the game feels when you have to worry about the future. It’s a stern rebuke to a lot of the shenanigans that Bethesda and BioWare have been using in recent years.

 


 

Stolen Pixels #206:
Whose Side Am I on, Anyway?

By Shamus Posted Friday Jun 25, 2010

Filed under: Column 33 comments

The plot of Alpha Protocol is hard to understand.

I finished the game last night. I haven’t figured out if the ending worked or not. The plot might be a Mass Effect 2 pile of holes and unexplained actions, but I can’t nail it down because I couldn’t follow it. I suppose that’s one way to avoid having to write an airtight story. There were several people that I wanted to confront, only to have them vanish from the gameworld. But were these plot threads left hanging KOTOR 2 – style, or could I have met up with them if I’d made a few different choices?

I guess I’ll find out. I started a new game. Now that I know the secret of stealth characters (use the magic pistol power) I’m going to try and play as a proper spy instead of shotgunning my way through the game.