One of the quickest ways to irritate an artist is to suggest that her work could be duplicated by a computer. And the fastest way to piss her off is to actually attempt it.
So when I did Pixel City I always wondered what a real architect would think of it. I would have to say that this is about the best response anyone could hope for.
Do read the post. I wasn’t even aware that people were trying to procedurally design real-world spaces. I’m not sure what the utility is in that. I can’t imagine that people need lots of generic stuff designed in bulk, which is what automation is good for. If I was populating the world of FUEL, I’d use procedural generation. But if I was just setting up my own driveway and garden, I’d want to take the time and put things exactly where I want them.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.