Stolen Pixels #232: The History of Civilization, Part 3

By Shamus Posted Tuesday Oct 5, 2010

Filed under: Column 46 comments

NOW it’s the end of history.

 


 

Looking for Group

By Shamus Posted Monday Oct 4, 2010

Filed under: Personal 164 comments

Fifteen years. That’s a long time to hold onto a job in this industry. Technology moves fast and companies come and go, so this has been a good run for me. But now my time at Activeworlds is over. We parted very amicably. But we parted. I might still do a bit of consulting-type stuff, but my 9-to-5 job is gone. (As well as the jobs of a few friends, alas.)

On one hand, this is a little scary. I’m aware that this is actually a terrible time to be looking for work. Everyone else is also looking for work. It’s also a terrible time for me to be out of work. We had already taken a financial hit a few months ago and things have been looking uncertain. Now I’m looking at our finances and concluding that if our household was a game of The Sims, I would seriously be thinking of abandoning the game and starting over, because this game is hosed.

But despite the ominous financial outlook, this is actually a bit of a relief. I’d been working for AW for three days a week. Then making comics, my column, and my Let’s Play during the other three. And then squeezing this blog in wherever it fit. And even Saturday, my nominal “day off” had to be spent playing games in order to keep up. I’ve been redlining for about nine months now. I don’t care how much you love your job, (and I love my jobs) you will get sick of it if you do too much for too long without a break. I needed this break. And I’ve been itching to do something new. Like I said, fifteen years is a long time.

I haven’t actually made up a resume or actively looked for work since 1993 or so. I’ve preferred finding and attaining jobs organically: Meet people, discover a common goal, and throw in with them. But now I might have to look for work the old-fashioned way. For a while I’ve been hedging my bets in regard to my career. Day job as a coder. Night job as a writer. But now I need to decide which way I’m going to go. Coding is what I’ve done the most, but (oddly enough) my writing is what I’m known for. I’m actually willing to go either way.

My hope is to find a nice small company that can use my rather esoteric skill set. I could take a standard job as a programmer, but in a perfect world I’d find someone who wanted to do something with procedural content, or specialized tools. Or maybe I’ll go the writing route?

I need to brush up on resume writing. The last time I did one was pre-internet for me. I imagine a lot of the standards have changed. (Or I hope so. I always found the standard resume to be 50% names and addresses, 40% boilerplate self-promotion, and 10% useful data.) If anyone has resume-writing advice (particularly on mistakes to avoid) it would be much appreciated.

Wish me luck.

 


 

Experienced Points: Age of Kotick

By Shamus Posted Sunday Oct 3, 2010

Filed under: Column 187 comments

My column last Friday was about why I think Activision Blizzard CEO Bobby Kotick is bad at his job. It’s one of the longest columns I’ve run, and I could probably say a lot more if I thought it was worthwhile. The company is filled with dysfunction that can be easily observed simply by reading headlines. Which means things most likely look a lot worse inside.

Of course, you can’t mention the man’s name without having people yell the word “greed”. Greed in this case being internet shorthand for “wants to make more money”. I cringe whenever I see this line of thinking, because it misses the point entirely.

There are two fast food restaurants in town: Valve Pizza and Activison Burgers. Valve keeps their place immaculate. The cashiers are all smiles. They’re always giving out coupons.

Right across the street, Activision Burgers offers about the same quality food for the same price. Inside, they have a beat-up dining area where half the tables are missing salt & pepper shakers. There’s a lone surly cashier at the front counter. They charge for individual ketchup packets, the bathroom door is coin-operated, the drinks are mostly ice, and they don’t have free refills on soft drinks.

Now, is the problem with Activision Burgers “greed”? I don’t think so. Sure, they cut costs and nickel & dime you in an attempt to make money. But Valve is trying to make money too. The just understand that spending a little extra on trivial stuff like salt shakers and sweeping the floor can make more money down the road. Both of these stores are “greedy”. One of them is just one-dimensional and short sighted.

 


 

Civilization WITH LYRICS

By Shamus Posted Saturday Oct 2, 2010

Filed under: Movies 64 comments

Since it seems to be Civilization week around here, it seems like a good time to share this:


Link (YouTube)

This is from a guy called Brentalfloss. He’s got a lot more of these on his channel.

Lyrics:

Continue reading ⟩⟩ “Civilization WITH LYRICS”

 


 

Stolen Pixels #231: The History of Civilization, Part 2

By Shamus Posted Friday Oct 1, 2010

Filed under: Column 106 comments

Here is part 2 of the history of Civilization.

Ok, I was playing on a large map last night and it got to the point where it took the computer so long to process its turn that I actually abandoned the game. A lot of time was wasted hopping around the map and making me watch all these stupid irrelevant battles on the other side of the planet. There’s an option to disable the animated battles, which is only available at the beginning of the game. (And always off by default. And the game doesn’t remember your preferences. So if you’re four hours in and you find yourself watching half a minute of fights you’re not even in, then there’s nothing you can do about it. There’s also no option to show only your own fights. Thank you so much Firaxis.)

But the computer also spends a surprising amount of time simply thinking. It feels like about the same amount of time I spent waiting for turns in Civilization II, which came out in 1996. According to Moore’s Law, processors should have doubled in performance 9 times in the last 14 years. So computers are (very roughly, give or take a power of 2) five hundred and twelve times faster. I can believe that Civ V is more complex than Civ II, but it’s nowhere near hundreds of times more complicated. The simulation is several fold more complex. (Let’s aim high and assume it’s as much as ten times more complex.) That still means the game should be running fifty times faster. Turns should be instant. What is the game doing with all those cycles. (It’s not graphics, since you still get the delay when using the super-fast 2d view. Which is also a great way to crash the game, by the way.)

I’m not accusing the game logic programmers of incompetence. (I save those insults for the dunderhead who designed the interface and left out half the options.) I’m just really curious what’s going on here. My guess is that the combat AI is looking more moves into the future. As people who write programs to play chess have discovered, looking forward through just three or four turns of moves & counter-moves can burn an unbelievable number of CPU cycles. I did notice the game got slower when big wars were going on. This led me to want to make peace between other nations just so I could get back to building my spaceship without having to sit there doing nothing for half a minute between each turn.

 


 

Spoiler Warning 3×10: Fore!

By Shamus Posted Thursday Sep 30, 2010

Filed under: Spoiler Warning 165 comments

Here we are. The big turning point of BioShock. If you’re thinking of playing the game, you might want to give this one a miss.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Ah screw it. Just watch the dang episode. Also: Vader is Luke’s father, Rosebud is a sled, Hans Gruber kills Dumbledore, you are Darth Revan, and Bruce Willis is a ghost.

 


 

Stolen Pixels #230: The History of Civilization, Part 1

By Shamus Posted Tuesday Sep 28, 2010

Filed under: Column 106 comments

So I’m playing a lot of Civilization V these days. A process which led to the creation of this comic and the loss of a couple of nights of sleep. It’s been a while since I’ve really experienced the Civ bug in full force.

It’s a remarkable game. The game has so many complex systems that work well together, remain roughly balanced, remain consistent, and follow the pseudo-historical premise of the game. It’s a remarkable achievement.