Experienced Points: Obsidian Does it Again

By Shamus Posted Friday Oct 22, 2010

Filed under: Column 279 comments

Remember when that meanie Shamus Young made fun of the nice folks at Obsidian for no good reason? What a jerk, right? Well, New Vegas is out now, and here is what I have to say about it.

Imagine if the captain of the Titanic somehow survived the sinking of his vessel, and was given another. Which he ran into another iceberg. Then he was given a third ship, which ran aground. Then his fourth ship caught fire, flooded, then ran into an iceberg and sank.

And then imagine if everyone said about the captain, “That poor man. He has the worst luck, always getting stuck with such flimsy ships.”

Obsidian has now released four wrecked ships: One with LucasArts, One with Atari, one with Sega, and one with Bethesda. Are we maybe to the point now where we can stop thinking of them as the victim? Like the guy who has had four disastrous marriages, “Dude, maybe the problem isn’t ‘women’. Maybe the problem is you?” I don’t know, but other companies do seem to bring functional products to market through these same publishers.

When I wrote the article I hadn’t confirmed that the savegame-destroying bug (!!) was fixed yet. I actually found out about the patch while I was writing the article. But I tried the game out just now and the bug still seems to be in effect.

The shame of it is, if the thing actually worked this game would be far superior to Fallout 3. The main plot, while not awe-inspiring, is a lot more coherent. The gameplay changes are nearly all vast improvements. The interface is better. The guns are more fun. The music (which is from the original Fallout (drink!)) is a welcome improvement. Leveling seems less broken. The setting feels slightly more coherent. (Although I’ve only seen a tiny bit of it so far.) The world is more interesting (more colorful) to look at.

But once again Obsidian has snatched defeat from the jaws of victory. We can all lament the awesome game they nearly made for us. Maybe they’ll even do the right thing and patch this title until we have it. But the blame for this mess must fall squarely on the shoulders of the people who made it. The victim is not the developer, but the gamer who gave them a chance they didn’t deserve and bought this game. (I’ll excuse myself from the victim group. I suspected this game would be a wreck but bought it because I wanted to write about how it all turned out, good or bad.)

 


 

Requiem For A Lets Play

By Shamus Posted Friday Oct 22, 2010

Filed under: Pictures 51 comments

Someone made a mod for Fallout: New Vegas that gives Reginald Cuftbert a tombstone in Goodsprings. (The starting town.)

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Thanks to modder FinalFrog. Also thanks to the couple of readers who alerted me to this. I do hope you’ll download the mod and dance on his grave. I know he would’ve wanted it that way.

 


 

Stolen Pixels #237: After After Curfew, Pt. 1

By Shamus Posted Friday Oct 22, 2010

Filed under: Column 23 comments

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Spoiler Warning: Season 4

By Shamus Posted Thursday Oct 21, 2010

Filed under: Spoiler Warning 174 comments

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“I can’t believe you would do Mass Effect 2 while overlooking [obviously superior game]!”

Sigh.

I wish I could impart just how insane difficult it is to choose a game. There are four of us now. All four of us have different games that interest us. (Which is good.) And we have to do a game that Josh has played. We do not want to run a show where the player doesn’t know where he’s going and other players are shouting directions to him on a five-second delay. “Over there! On your left! No, your… where you were a second ago. Yeah. That switch. Okay, now we go back to the other room….” No. You could do a show where everyone goes in cold, or where some of the commentators go in cold, but having a blind pilot and three backseat drivers is a recipe for disaster and frustration.

Continue reading ⟩⟩ “Spoiler Warning: Season 4”

 


 

Mail Time

By Shamus Posted Thursday Oct 21, 2010

Filed under: Rants 115 comments

So when I mentioned that I was out of work, a lot of people emailed me. It really made me aware of just how many people read this blog. Even more importantly, it made me aware of just what a wreck my entire email system is.

Some of this is my own fault. Back in 2000 when I registered this domain, it seemed like a good idea to make a catch-all email address and use it for registering on other sites. If I created a forum account at wombats.com (for all your Australian marsupial needs!) then I’d register with [email protected]. And for a couple of years, this solution worked really, really well. But at some point spammers began dictionary attacks where they would just spam [email protected], so instead of getting one spam I’d get dozens. Then this domain went from being an obscure little thing to something popular. The links from Slashdot, Make, Digg, Stumbleupon, FARK, etc all told the bots, “THIS SITE IS IMPORTANT. YOU SHOULD CARPET-BOMB IT WITH SPAM.”

Continue reading ⟩⟩ “Mail Time”

 


 

Project Hex: Part 2

By Shamus Posted Wednesday Oct 20, 2010

Filed under: Programming 92 comments

Maybe the name of the project has given this away, but this game is going to be played on a hex grid. Hex grids are elegant, beautiful, and better-looking than standard square grids. The only downside to using a hex based gameboard is that the computer and I are both rubbish at thinking in hexes.

See, computer memory is really just a long list of addresses. You can think of it like a long street with houses in a row. At the start is house #1, and they go one after another all the way down to house #2,147,483,648 at the far end of the street. This is the structure of the world you work in. You can organize that information (conceptually, in your head) however you like. To can imagine them as a table of values by (say) treating it like a new row every 25 addresses. If you need a grid of data that’s (say) 25×25, then the item in row 2, column 2 is at position #27. Some simple math will let you treat that infinite line of addresses like a grid of points, but in the end your program is still dealing with a long, long list.

If I have a grid of 8×8 points, I can use them to make a 7×7 grid of squares. If that sounds confusing, (and I don’t blame you) then please enjoy the following visual aid, which was crafted by a small team of professional artists over the course of nine days, working in a variety of mediums, from calligraphy pens to watercolor:

hex_squares.jpg

Yes, prints are available.

This is really easy. (Making a grid, not the artwork.) It’s how my terrain project made a grid with millions of squares: Continue reading ⟩⟩ “Project Hex: Part 2”

 


 

Shamus Plays Champion Online, Part 14

By Shamus Posted Wednesday Oct 20, 2010

Filed under: Column 32 comments

So Star on Chest flies off into the sunset for the last time. Again.

Next week, we begin my series on World of Warcraft. Here is a sneak peek:

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Note that Cataclysm launches in just seven weeks. This should be interesting.