Spoiler Warning S4E19: My Mommy Says I’m Special!

By Shamus Posted Thursday Jan 6, 2011

Filed under: Spoiler Warning 119 comments

You know, I don’t hate this game nearly as much as Fallout 3, although you couldn’t tell that from our conversation. For the record, Fallout 3 was a vortex of mind-numbing stupidity where the setting, the characters, the premise, and the story were irritating and infantile. Mass Effect 2 was merely a disappointment. Really, I wouldn’t have been nearly as irate with the game if its predecessor hadn’t been so good. If the next Gears of War game aspired to the Mass Effect 2 level of storytelling, I’d be overjoyed.

Sadly, you can’t really modulate criticism to account for this. We either comment on something or we don’t.


Link (YouTube)

Oh, now that you’ve watched the show I guess I should point out that there was a pretty heavy Jade Empire spoiler in there. So I hope you skipped over that. Yeah. Someone spoiled the plot of Jade Empire. I don’t remember who. I think it was Rutskarn.

Yeah, pretty sure it was Rutskarn.

 


 

Spoiler Warning S4E18: Assuming Direct Control

By Shamus Posted Wednesday Jan 5, 2011

Filed under: Spoiler Warning 180 comments


Link (YouTube)

You know what they say about assuming control. It makes and ‘ass’ out of ‘u’ and ‘the writers’. Or something. I actually forget how that one is supposed to go.

Also, Rutskarn has proven his mastery of all stirge-related subject matter. You guys aren’t going to let him out-nerd you like that, are you? NERD?

I can’t help but wonder about that giant sun behind the illusive man. I like to think there’s some site on the galactic web that just has all of these holographic themes you can use for your orbital doom station. Last week he was scheming in front of a waterfall. Before that it was hot air balloons. This week it’s a red sun. Next week it’ll be Elcor Girls of 2185.

And people say he doesn’t like aliens.

 


 

Shamus Plays: WoW #11: What? More Work?

By Shamus Posted Wednesday Jan 5, 2011

Filed under: Column 129 comments

This is our last episode in Elwynn forest.

I’m really missing the “cosmetic apparel” feature of Lord of the Rings Online. In that game, you could control your appearance independently of your actual equipped gear. So, I could have Lulzy maintain a consistent look, even though she was constantly changing gear in the low-level areas of the game. It made it easy to keep her distinctive (to the reader) look without gimping myself with old gear.

World of Warcraft doesn’t have that feature. This is one of the reasons I decided to play a character in a robe. He’s still wearing the same robe he had at level 1, but underneath I’ve been able to replace everything else, several times over. This isn’t a big deal in the early stages of the game, but as you go up in level you need better gear – the game is balanced with the expectation that you will be wearing the appropriate stat-boosting equipment.

The stat-boosting stuff actually annoys me a bit. Like any character-building player, I love upgrading gear. But World of Warcraft does a horrible job at teaching you how to do it right or telling you what you need to know in order to make an informed decision. Check out the stats on my hunter:

Continue reading ⟩⟩ “Shamus Plays: WoW #11: What? More Work?”

 


 

Spoiler Warning S4E17: Hello My Name Is Grunt

By Shamus Posted Tuesday Jan 4, 2011

Filed under: Spoiler Warning 138 comments

New Year’s* resolution: I promise to have a more positive outlook on games and not just bitch about them all the time.


Link (YouTube)

Blast it. Well, that resolution didn’t last long, did it?

Maybe next year. Happy new year anyway.

* So, what are we calling this decade? I know we called the previous decade the “aughts”, which was awkward and difficult to the point where people tried to avoid calling it anything at all. Eventually we’ll just call this decade the “teens”, but that feels like we’re getting ahead of ourselves because eleven is not a teen. We shouldn’t call it that until at least 2013. In the interim, I’ve suggested calling the decade “Herbert” but this idea isn’t catching on.

 


 

Postcards from WoW, Part 8

By Shamus Posted Monday Jan 3, 2011

Filed under: Pictures 161 comments

The honeymoon bliss of Cataclysm has ended, and it’s now time to begin enumerating faults, venting long-held grievances, and complaining at length about trivialities. Note that I’m not going to limit myself to Cataclysm-based faults. Since I’m all about exploration and seeing cool stuff, let’s talk about a few of the places I’ve visited.

pfwow8_blasted1.jpg

Continue reading ⟩⟩ “Postcards from WoW, Part 8”

 


 

Experienced Points: 2010 List of Awesome

By Shamus Posted Friday Dec 31, 2010

Filed under: Column 89 comments

My end-of-year wrapup.

Happy new year, everyone.

 


 

Let’s Code Part 5 & 6

By Shamus Posted Friday Dec 31, 2010

Filed under: Programming 31 comments

Several people have left comments. Others have sent emails. Still others have written messages on bricks and heaved them through my window in a storm of profanity. Just a moment ago someone attached a note to an arrow, and shot it through my dear friend Concorde. The impression I’m getting from these missives is that people would like me to write more about Project Hex. I am not opposed to this suggestion in any way. In fact, I am eager to do this. I can think of few things that would be as productive and satisfying as writing about my latest programming fiasco in a way that leaves the reader with the impression that I know what I’m doing.

Unfortunately, I can’t write about Project Hex until I work on Project Hex, and I have not been able to find an ample enough supply of adjacent minutes in which to accomplish this. I could, I suppose, write a pair of long, meandering paragraphs detailing the fact that nothing has been accomplished, and if you are very observant you may notice I have just done exactly that. But I don’t anticipate this will satisfy the constant and sometimes hazardous requests I’m receiving from eager readers.

But!

Michael Goodfellow has not been slack. In his about page he claims to have retired from work. This is obviously false. He has only retired from being paid. He is working, at a terrifying pace, on his massively multiplayer game, and if you can’t find amusement in his trials and frustrations then you are kind and empathetic to the point of defect.

In part five he talks about the many directions his project could go. Then in part 6 he has the delightfully clever idea to import the data from the Twenty Sided Minecraft server and use that as input data for his world. The stuff in part 6 is of particular interest to me. He’s working to light the world. It’s trivially easy to come up with something that is bland, but serviceable. Simple shadowless directional lighting is easy to achieve, and gives the world a bit of visual texture. But from there almost any improvement becomes mercilessly difficult, particularly when you’re dealing with a Minecraft-like world where any scenery can change at any moment.

So my advice is to save your bricks for a later date, and be pacified by Goodfellow’s writings.

If you are wondering about my archaic and gleefully unorthodox writing voice today, then I will offer the explanation that I have been reading a great deal of Jane Austen, Sir Arthur Conan Doyle, and Oscar Wilde as of late. I’ve become enamored of the sometimes absurd ways people allowed themselves to speak. I am like a man who has suddenly fallen in love with bowler hats and resolved himself to un-ironically wearing one with his jeans and sports jersey.