Postcards From Minecraft, Part 6

By Shamus Posted Monday Feb 7, 2011

Filed under: Pictures 91 comments

pfminecraft_cathedral.jpg

This is the most impressive construction I’ve seen in Minecraft. It’s not the biggest or the most labor-intensive, but it does capture a murderously elaborate building. This one isn’t on the Twentymine Server, so I don’t know where you would go to get the tour. Still impressive, though.

Continue reading ⟩⟩ “Postcards From Minecraft, Part 6”

 


 

Superball Sunday

By Shamus Posted Sunday Feb 6, 2011

Filed under: Personal 201 comments

I made a joke in an episode of Spoiler Warning last week about how I didn’t know anything about (American) football. That’s only 95% true. Very occasionally, I have paid attention to the game in the past. Understand that it was very, very hard to grow up this close to Pittsburgh in the 1970’s and not have some of the football fandom rub off on you. My brother is a zealous Pittsburgh sports fan, and keeps the rest of the family abreast of which celebrity athletes are overrated preening hacks and which rule changes are bringing the pastime to ruin. Talking to him always reminds me of how vast other fields of knowledge can get, an ersatz version of a total perspective vortex.

Yesterday was a family gathering at my parents, and so when I sat down with Patrick I decided to find out how much I didn’t know this week.

INT. MOM’S KITCHEN – DAY

HEATHER, MOM, and ANGELA are standing at the counter, having a pleasant conversation. PATRICK and SHAMUS are at the table wolfing down a bowl of pretzel chips like children. Aging, hairy, overweight, graying children.

SHAMUS
So, how are the Steelers doing this year?

The conversation STOPS. Everyone looks towards the table.

PATRICK
Dude, are you messing with me?

MOM
Patrick! He’s pulling your leg!

SHAMUS
No. (Laughs.) I mean, I guess they’re doing good, right? I mean, I know they’re doing good. I was just asking…

MOM
Did you not notice the decorations?

SHAMUS looks around the room. Black and gold towels are hung over the backs of chairs. A CAKE is decorated with black and gold frosting, and beside it is a large plate of black and gold SMILEY COOKIES. MOM and PATRICK are both wearing black and gold. ANGELA has black and gold fingernail polish.

SHAMUS
Yeah. That’s… Oh wow. You guys really went all out this year. Is that because they made the playoffs?

PATRICK
(Deadpan.) The Superbowl is tomorrow.

SHAMUS
Yeah. Is it? And the Steelers are playing?

(Beat.)

PATRICK
(Deadpan.) The Steelers are playing.

(Long, awkward pause.)

SHAMUS
Yay! Go Steelers!

I had a plugin for running polls installed at one point, but I either uninstalled it or it went out-of-date. So we’ll do a manual poll, which is sometimes called a conversation. So do you care about American Football? Do you have a favorite for today’s game?

EDIT: Like I said, I don’t have proper poll software installed, but allow me to simulate this incredible chart of the poll results:

Pittsburgh Steelers: .
Green Bay Packers: .
Complete and all-encompassing apathy: _____________________________________
 


 

Experienced Points: The Crime of Punishment

By Shamus Posted Friday Feb 4, 2011

Filed under: Column 137 comments

Today’s column is something I wish I’d covered way back when I did my video on Prince of Persia:


Link (YouTube)

Basically, I should have made the difference between “harder” and “more punishing” more explicit. I don’t know that it would have blunted the resulting controversy, but it would have made the ensuing debate a little less muddled.

If you read the comments on that video, you’ll see a lot of people really object – strongly – to my thoughts on Prince of Persia. Some people get angry at the suggestion that games should be less punishing. I still don’t know if they’re confusing punishment with difficulty, or if they really insist that a game must create artificial setbacks in order to be enjoyable. It will be interesting to see how things play out in the comments.

 


 

Spoiler Warning S4E35:
The Plot Strikes Back!

By Shamus Posted Friday Feb 4, 2011

Filed under: Spoiler Warning 284 comments

Did you enjoy the last three episodes of positive feedback and admiration? Did you like how we heaped praise on the game and talked about the profound philosophical ideas and questions that had been disguised in common sci-fi garb? No? Good. Because we’re finally through that part of the game. Gather round, everyone. It’s time for bile, and the first round’s on me. In fact, let’s make it a double! No! A triple!

Part the oneth:


Link (YouTube)

Part 2, Electric Boogaloo:


Link (YouTube)

Part III, Revenge of the raving haters:


Link (YouTube)

The triple episode is so that we can get this out of the way for our upcoming SPECIAL EPISODE ONE HUNDRED MAILBAG QUESTION ANSWERING OF EXTREME FEEDBACK.

In fact, let me tackle one of those questions now:

From Dude:

If you could give Bioware one suggestion. One and only one suggestion, that you think will make Mass Effect 3 better than 2, what would it be?

I would like the person who designed this part of the game to watch this episode. Then go sit in a corner and think long and heard about everything they did wrong. To make Mass Effect 3 better than 2, my advice is to point at this mission and say “don’t do this”.

The whole thing requires that every single person involved acts like an imbecile:

The collectors set aside their important collecting work to set an obvious trap for one dude. Why? Because he’s the mighty COMANDAR SHEPARD AKSHUN HEERO. They counted on the fact that Shepard wouldn’t just blast them without boarding them. Then Shepard DOES fall for it (thanks to TIM) and their plan fails anyway. They have the drop on him, they have the home field advantage, they have superior numbers, a more advanced ship, the guidance of a Reaper, AND THEY STILL CAN’T CLOSE THE DEAL. The story has now firmly established the collectors as bumbling fools. (In the episode, I asked why they didn’t lock the door. I was talking about a physical lock. I know there’s an electronic lock, which Edi hacks. Really, if they wanted to capture Shepard, all they needed was a deadbolt. If nothing else, they could just have flown off with him and left the Normandy behind.

TIM spends a great deal of his fortune bringing back humanity’s hope, but can’t trust Shepard to not give away that he knows he’s walking into a trap. His plan REQUIRES that Shepard blindly walk into a trap and escape anyway, which means his plan hinges on the gross incompetence of the enemy. Remember that in TIM’s mind, Shepard is the only hope for the galaxy. He’d rather risk the entire galaxy than suffer the chance that Shepard do something (what, exactly?) to tip them off, and then they would… do what, exactly? What was he afraid of that he was wiling to risk everything?

Commander Shepard is an idiot for going on board without having any sort of plan. What was his goal? The game never really gave you one except “Go on the ship. Okay, now fight your way back out.” Why didn’t he blow up the supposedly helpless ship? Why didn’t he look for the bridge / engineering and try to take control of it? Why didn’t he have explosives for wrecking the ship once he was inside? WHY DIDN’T HE STOP WORKING FOR CERBERUS AFTERWARD?

Joker is a moron and flies right in front of the collector ship, which is the worst possible thing he could have done. And he should know this, since the LAST SHIP HE FLEW was destroyed by this same gun.

EDI was not quite a moron on par with everyone else, although it seems like she could have noticed the bogus Turian signal a bit sooner.

All of this damage, where every character must act stupidly or illogically. For what? A bit of exposition?

I’m not against the idea of a betrayal, and getting inside the bad guy’s lair and learning their plans is a time-honored narrative device. It’s just that the writer completely failed to come up with a setup that made sense, and had to mangle just about every character in the story to make this fit. This writing is NOT up to BioWare standards, plain and simple. Yes, their games have logical failings now and again. All writers do. I know I do, and I strive to do better. But this is a new and abrupt low for this company.

 


 

Spoiler Warning S4E34: All Downhill From Here

By Shamus Posted Thursday Feb 3, 2011

Filed under: Spoiler Warning 189 comments

I think there were at least three conversations which we named “the best part of the game”. If there was one episode that I’d like the writers at Bioware to see, it would be this one.

More like this, please.


Link (YouTube)

As promised near the end of the episode, here is my epic 5,000 word journey through the Mass Effect lore as it pertains to Mr. Mordin Solus, MD: Part 1Part 2Part 3Part 4.

 


 

Shamus Plays: WoW #15: The Final Quest

By Shamus Posted Wednesday Feb 2, 2011

Filed under: Column 100 comments

And so the tale ends.

I do not have another series lined up. Right now the plan is to return to Stolen Pixels. No date is set on that just yet.

This is actually a pretty meager time for MMO games. Consider:

DC Universe Online

DC Universe is the diet cola of the online world right now. Nothing offensive about it, but it’s thin and insubstantial. To its credit, the writing is up to normal comic book standards. Which is to say, a bit dumb, but not brain-meltingly idiotic.

Champions Online

Champions Online went free-to-play, but the transition was executed in true Cryptic fashion: With much fanfare and little skill, showing almost no understanding of how to hook people and entice them to pay. I returned to the game to discover that I couldn’t log in with any of my old characters. Because they had custom power sets, they were “gold” characters. I had to downgrade them to silver before I could use them. This downgrade is done before login. It just lists the archetypes and you have to pick one without knowing how they work, what energy builder you’ll be using, what block power, what travel power, etc. I had no sense of what sort of changes I was in for. These characters were all made with specific themes and concepts in mind, and there was no point in downgrading them if it was just going to ruin them. Fine, I thought, I’ll roll a new character and get to know these power sets before trying the downgrade. Except, the game only gives you two character slots, and I had eight characters. I would need to delete seven of my characters before I could even open the builder, just to play around and see how it worked.

I realize the point of a game going F2P is not to give the game away for free, but to simply get revenue in a different way. But this was absurd. I couldn’t even get past the login screen. The goal is to get people hooked, and then tempt them with baubles. If you’re asking for money at the front door, then you didn’t make the game free to play. You just made it a pain in the ass to pay for. I never even got in to play the game.

“Oh, they just rolled it out. There’s bound to be some bumps in the system.”

That’s the Cryptic way. Make a messy, ill-conceived system, fix half of it, and then drive it into the ground. You could give Cryptic a shipment of gold bars, and their first thought would be to make doorstops out of them. Only, they would make them too light to actually hold open a door. And they would paint the outside with ugly latex paint. And the website to order the doorstops would be horrible and confusing to use. And when nobody wanted their solid gold mafunctioning ugly doorstops, they would blame the bad economy.

I suppose I could just create a brand new account so I could experiment with the builder, but I think I already endured more hassle than the game is worth.

Star Trek Online

Meh.

City of Heroes

This game is still $15 a month, while lot of games are coming in at $10 a month. The fact that this seven-year old game is still charging premium prices while the one year old Champions is free-to-play says a lot about the relative quality of these titles.

I loved this game. But I just don’t think the game has a lot of potential of a Let’s Play. Or at least, I’m not feeling it. If I signed up, it would be to play for the sake of playing. Not a bad reason to re-sub, but I should probably be focusing my time elsewhere. I have a lot on my plate right now, and taking on an MMO just to have fun would be… irresponsible.

The Future

The Old Republic, Tera, Guild Wars 2. Lots of cool titles coming up. It will be interesting to see where things go this year.

 


 

Spoiler Warning S4E33:
Strip the Flesh, Salt the Wound!

By Shamus Posted Wednesday Feb 2, 2011

Filed under: Spoiler Warning 152 comments

Rutskran sings in this episode. You are honor-bound to listen to it in its entirety. No cheating, no skipping ahead. No turning down the volume or leaving the room.


Link (YouTube)

Really interesting conversations in this one, near the end. The change in quality and depth between this part of the game and the main storyline is simply shocking. The story is more coherent. The characterization is better, and there’s more of it. Even the fights are more interesting and better staged.

The main story is so quarantined from the rest of it, and so brief, and so much worse. I would love to know how this game was constructed.