Dénouement 2011: Portal 2

By Shamus Posted Thursday Dec 22, 2011

Filed under: Industry Events 113 comments

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Like this post, Portal 2 was just too dang short. The puzzles were probably too easy. People claim the multiplayer aspect fixes this. I don’t know. By the time I was ready for multiplayer, my friends had finished it already. There didn’t seem to be much point in running through these and having them watch me solve old puzzles, so I still haven’t played with anyone else. Let us set team play aside and focus on the single player experience.

This was a perfect game. From beginning to end, this game was a delight. I laughed at the jokes. I was charmed by the characters. I was surprised by the plot twist[s], and I reveled in the atmosphere. There was never a moment where I stopped having fun, or was annoyed by the game, or a joke fell flat, or the experience was ruined by some bug. Like I said: Perfect.

Portal 2 was cheaper than Skyrim, but both were priced as AAA games. Yet in the time I’ve spent getting to know Skyrim, I could have run through Portal 2 about 30 times. Which is better: The perfect snack, or a six-course dinner where the bread was stale, the waiter dumped your drink in your lap, and you find a chicken bone in the soup? I don’t know. I guess it depends on how hungry you are.

After the credits rolled, I was ready to give Portal 2 my Game of the Year. Now I don’t think I could give that honor to any single game. The trade-off between quantity and quality is a perilous one, and there is a right answer. As a consumer, I obviously always want my games to have both excellence and playtime. I want both, always, as much as possible. The only hard rule I have is that a game really ought to have one or the other.

Having said that: We could do with a few more perfect games.

 


 

Dénouement 2011: Deus Ex: Human Revolution

By Shamus Posted Wednesday Dec 21, 2011

Filed under: Industry Events 205 comments

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How is anyone supposed to rate or even discuss this game objectively? It’s a sequel to a beloved and revered classic. (Whether or not the original deserves to be revered is a thorny discussion we can leave for another time.) This game is unlike the original in terms of gameplay and style, yet it preserves the original premise, tone, and continuity. (Or reverse-continutiy. Or whatever you call it when you make a prequel.) It’s not nearly as freeform as the original, yet it’s far more freeform than its current-day contemporaries. It’s smaller than the original, yet larger than most shooters. It has a slick, appealing aesthetic, yet that aesthetic doesn’t match the one in the original game.

Continue reading ⟩⟩ “Dénouement 2011: Deus Ex: Human Revolution”

 


 

Dénouement 2011: Minecraft

By Shamus Posted Tuesday Dec 20, 2011

Filed under: Industry Events 137 comments

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I sort of gave Minecraft my unofficial Game of The Year last year. Most people avoided doing that because the game wasn’t “done” yet.

The endpoint of Minecraft development is a somewhat nebulous thing. A year ago the game offered a fully playable experience that dwarfed the playtime of most big-budget games. It was fun, diverse, and stable, even though it was in beta. Now it’s released, but more updates are planned. So it seems like this “final” build is arbitrarily so. Either the game was done ages ago or it’s not done yet.

But whatever. I guess it’s done whenever the developer says it is. Since it was offically released this year, I thought I’d talk about this not-final build of the game and the new features it added. I was actually very disappointed in it. Throughout development I felt like each new version was a nice improvement, but Minecraft 1.0 added a bunch of things I dislike to the game.

Continue reading ⟩⟩ “Dénouement 2011: Minecraft”

 


 

Josh Plays Shogun 2 Part 10: Putting the Pieces Together

By Josh Posted Monday Dec 19, 2011

Filed under: Spoiler Warning 25 comments

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With the prosperous and strategically vital Hojo provinces of Sagami and Izu under our control, things seem to be â€" somehow â€" going almost exactly according to plan. I would have preferred to have avoided conflict with the Murakami, but their forces are probably completely tied up in their conflict against the aggressive Uesugi. And they aren’t winning.

Besides, we have nearly a full stack of veteran ashigaru in the area, and Nobuhide is a very experienced commander. I doubt the Murakami could overcome us even if they do launch an offensive. The belligerent Kiso, on the other hand…

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They’re something more of a problem. And despite their typically peaceful and non-expansionist tendencies, they have a massive army of troops that seem to be massing for an attack.

I say “seem” because I really have no idea what they’re going to do next. The AI can be pretty passive at times, and they may just sit there for a few turns. And I have no idea what the strength, experience, or makeup of their army is, aside from “it’s big,” and that’s what worries me most. The Kiso have been a next door neighbor to our heartland since the beginning, and until now, they’ve been reliable trading partners. But their proximity now puts them within striking distance of our own capital. I’m lucky I was paranoid about the Hatakeyama and Tsutsui, or I might not have very many troops in the area at all.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 10: Putting the Pieces Together”

 


 

Dénouement 2011: Games I Missed

By Shamus Posted Monday Dec 19, 2011

Filed under: Industry Events 110 comments

In the next few posts, I’m going to have a look back over 2011 and talk about a few games I liked. Think of this as an alternative to “Game of the Year”. I’m doing this because I don’t want to try to justify lifting one game over the others, which feels too much like assigning review scores.

But first, I want to talk about a few games that I missed, overlooked, failed to review, forgot about, or neglected.

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Arkham City, Serious Sam 3, Saint’s Row the Third, and Rage

Wanted to play all of these. Got Skyrim instead.

Next time, why don’t you idiots try releasing your games during the season of not Christmas? I have less money for buying videogames at the end of the year, and I have much less time for playing them.

Okay, some of these were more “Halloween” than “Christmas”, but still. We need more summer games and less of a pile-up at the end of the year.

I’m sure I’ll pick these games up on some bargain sale next summer.

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Frayed Knights

I’ve been looking forward to Jay Barnson’s Frayed Knights for a long time. Then I got a copy. Then I got Skyrim.

In the few hours I spent with the game I found it to be charming and wonderfully old-school. But Skyrim consumed my gaming hours, and so I haven’t played enough Frayed Knights to do it justice in a review. Maybe once the holidays are over we can go back and give this thing the attention it deserves.

Sorry Frayed Knights. You’re fun, but you’re not Skyrim.

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Space Pirates and Zombies

Full disclosure: In my daydream fantasy world future, I design a space-adventure that harkens back to the old Starflight games. I’ve been working on this design in my head for years.

Spaz is too much like my dream game for me to see it as anything else, and too different for me to accept it as a substitute. Rather than write some crazy review where I savaged the game for not being exactly what I wanted to build, I decided to keep my mouth shut about it.

I will say I really disliked the leveling. Your most important upgrades were tied to story missions, which was something I really, desperately hated about Freelancer.

You might actually like this game if you’re not obsessed with an unrealistic dream project like I am. I don’t know. I can’t judge objectively.

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Bastion

I’d seen ads for this game, but I didn’t know anything about it. It came out this summer, but I never heard anything about it good or bad. Then a week ago a friend bought me a copy, and the next day people were talking about how it was their GOTY. So I have this to look forward to at some point.

 


 

Digital Mumbles Radio Show

By Shamus Posted Sunday Dec 18, 2011

Filed under: Links 41 comments

Digital Mumbles is a year old? How did this happen? Man, time flies. For the one-year birthday of her site, she did a forty-minute radio style segment where she spun some tunes (Is it still called spinning tunes if it’s digital? Is “spinning” now an old timey-time anachronism?) and answered some questions from readers. She also talked about her college years and how this music has connected with her. She also has a photograph of herself, if you’ve always wanted a face to go with the voice. Basically, this post is a must-see for fans of the Mumbling One.

I’ll also say that she has a shockingly good voice for radio. You can’t tell when she’s screaming insults and profanity at Josh over Vent, backed by gunfire and shrieking about bees, but it turns out this woman has a great voice.

For the record, I’d never heard a single song on her playlist. Song? Heck, even the bands were new to me.

 


 

Spoiler Warning Half Life 2 Special EP16: Expose the Core

By Shamus Posted Saturday Dec 17, 2011

Filed under: Spoiler Warning 72 comments


Link (YouTube)

And so ends another week of Half-Lifery. This entry might actually be a couple of days late. Yes, I believe it is. In fairness, I think the lion’s share of the blame should fall to Google. Partly because they’re a multi-billion dollar company and can afford to shoulder a little blame now and again, but also because it’s all their fault. I don’t know what the problem was this week. YouTube was so slow and and unreliable that I was expecting them to license the fail whale from Twitter.

This fight at the end of the core-exposing sequence is kind of interesting. I’ve died many times at that point. That exact same point. It’s amazing to see that on multiple play-throughs, players seem to run out of health at exactly the same moment.

Looking back, I think my main problem was recklessness. The earlier waves of guys were trivial. I started off playing carefully, but pretty soon I’d get impatient and start running up to the shield so I could gun them down as soon as they appeared. I’d get further and further from the supplies and shelter of where Alyx is. Then that final wave hits. It’s just a couple of extra guys to fight, but they’re tougher and they’re coming in from both sides. It’s not a huge problem if you’re ready for them, but it’s fatal if you’re in the middle of performing a Leroy Jenkins.