Deus Ex Human Revolution EP11:Stealth Grenades

By Shamus Posted Tuesday Jan 31, 2012

Filed under: Spoiler Warning 140 comments


Link (YouTube)

Oh no! Somebody changed my internet show and now it’s different! Change it back! I fear things that are new and strange!

Once you get over the shock, please welcome Chris Franklin to the show. You might remember him as Campster, the guy who had the AUDACITY to not love Half-Life as much as we do. Josh, Rutskarn and I have been plotting our revenge for weeks. After a long discussion, we couldn’t come up with anything more unpleasant than being on the show with the rest of us. So here he is. Our plan is to subject him to Rutskarn’s puns until he agrees to wear a “Half-Life is #1 game with no flaws” foam finger on his right hand at all times.

He didn’t crack this week. In fact, he pretty much just talked about Deus Ex the whole time. During the show about Deus Ex! Can you believe it? Whatta n00b.

On a less absurdist note: If you want some bonus content today, check out his take on Duke Nukem Forever, where he argues that people hated it for all the wrong reasons. This is just the sort of meta-commentary that makes me happy.

You might notice I didn’t review DNF. I couldn’t do it. Despite all the jokes I made at the expense of the game, deep down I really wanted to like it. When the game failed, I wasn’t angry. Just disappointed. I actually quit playing when I got to the platforming section in the burger joint. I meant to go back and give it another try, but I never did. I could never stockpile enough indignation to get a good rant going, and so I let the game slip by in silence.

 


 

Anno 2070 DRM

By Shamus Posted Monday Jan 30, 2012

Filed under: Video Games 196 comments

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We begin with this story, where Guru3D tries to test Anno 2070 on various test machines with different configurations of graphics cards and quickly runs out of allowed installs. And then later Ubisoft thought this was perfectly reasonable.

At the time I wrote:

I’m actually glad that Ubisoft isn’t falling over themselves trying to make this right. Yes, this DRM is horrible, unjust, counter-productive, and anti-consumer. We’ve been over this. But aside from the DRM itself, I’d say the most pernicious practice is one where the media is excused from having to deal with it. If a publisher wants to saddle their game with time consuming, annoying, nagging, inconvenient DRM, then that practice should be reflected in the review score.

Developers don’t like this idea because they don’t want their magnum opus to end up with a low score because of something the publisher did. I admit that’s a bad deal for them, but reviews aren’t written for the benefit of developers. They’re consumer advice, and if they don’t advise the consumer then they’re worthless. (See also: Bugs.)

But before I got around to posting that, Ubisoft announced they would remove graphics cards from the “machine identification” process, thus letting Guru3D get their benchmarks without Ubisoft having to confront or even explain their nonsensical DRM policy. I was depressed by this. It’s technically a small victory for customers, since it means Ubisoft games will be slightly less annoying to install and run, but it was a window of opportunity for them to re-evaluate their policy. They could have sat down and thought about DRM and the impact it has on piracy, consumers, and the medium as a whole. But instead they put a band-aid on a PR problem and walked away.

Try to imagine this:

Continue reading ⟩⟩ “Anno 2070 DRM”

 


 

Spoiler Warning: Anniversary The Second

By Josh Posted Saturday Jan 28, 2012

Filed under: Spoiler Warning 154 comments

It’s the 28th of January. You know what that means?


Link (YouTube)

It’s overwhelming, really, to look at the calendar and realise that we’ve been doing Spoiler Warning for two years now. It certainly doesn’t seem like it’s been that long. Heck, to me, it seems like just a few months ago that I ran the marathon editing session for the hilarious first anniversary episode of Amnesia: The Dark Descent. And that episode is still, in my mind, neck and neck with Railroad to Nowhere for our very best work on this series.

Then again, looking back on our very first episodes, they certainly seems like a world away from what we do now. For the editing of this episode I ended up digging deep back in my archives and watching a bit of the end of the first season and beginning of the second, and I was cringing the entire way through. Awkward pauses large enough to drive a vertibird through, terrible image quality, poor editing. It’s a wonder we stuck with it long enough for things to get out of those dark ages. But get through them we did, and look at all the games we’ve covered since! Deus Ex is our seventh full game, and we’ve nearly covered an eighth with our randomly scheduled off-time episodes of Half Life 2. That’s almost four games per year.

Still, as cringe-worthy as it is to look back at the early episodes, it also highlights, to me, how much really has improved – both between us as a group and our ability to deliver interesting commentary and humor simultaneously without tripping all over ourselves – and also in my own abilities to properly edit the series. When Spoiler Warning started, it was just an idea I’d had – I had no idea how video editing worked, what “codecs” really were, or how to sort out all of the black magic I found myself diving headfirst into. Two years later, we have proper credit sequences, full 720p HD videos, and a much tighter flow to each every new episode. I can scarcely believe it when I remember how confused I was at the beginning.

What about you guys? What are your favorite Spoiler Warning memories from the past two years?

 


 

Digital Distribution: The Other Guys

By Shamus Posted Friday Jan 27, 2012

Filed under: Column 126 comments

I’m obviously fascinated by this digital distribution business. I think it’s interesting to see this transformation in the industry, changing how people shop for software and how they think about “owning” things. It’s like seeing suburbia switch from shopping downtown in the 50’s and 60’s to shopping in malls from the 70’s onward. There are going to be a lot of non-obvious repercussions to this down the line.

Six years ago I wrote this rant about how I thought digital distribution wasn’t going to make any headway in the marketplace. I think I’ve been pretty firmly proven wrong on that point. However, I’m going to stick to the other point I made that we’re never going to be rid of boxes in stores. This is a much safer bet. I mean, you can buy MMO time cards in a store, which is 100% digital goods. There will always be people looking to buy physical copies, either because they’re old-fashioned or because they want to give it as a gift. Stores won’t give up on it either, simply because it’s another sales vector. Steam can sell me stuff when I browse the store, but it can’t sell me a videogame when I’m shopping for shoes, which is something Target can do.

My column this week is a comparison between some of the big players in the digital distribution realm, and what I think of them.

 


 

Deus Ex Human Revolution EP10:Welcome to Mine Apartment

By Shamus Posted Thursday Jan 26, 2012

Filed under: Spoiler Warning 97 comments


Link (YouTube)

This is what the show is all about: Serious, in-depth commentary. My fear is that someone will mistake our exhaustively researched review for Rutskarn and I ignoring Josh and acting like jackasses for twenty minutes.

Also: Pbbbth. Pbbbth. Pbbbth.

Having said all that: Am I the only one who wanted to punch out the dancer? Were we supposed to think he was awesome? I dunno. He’s technically got rhythm and athleticism on his side, but for whatever reason I thought “poser” every time I saw him.

He really is well-guarded. Aside from the crowd of inexplicably applauding onlookers, there are a couple of cops patrolling the area. I wanted to take him down without having to fight everyone in the Detroit subway system, but I couldn’t figure out how to do it.

 


 

Deus Ex Human Revolution EP9:Yo Baby What’s Up?

By Shamus Posted Wednesday Jan 25, 2012

Filed under: Spoiler Warning 174 comments


Link (YouTube)

The inventory system really got to me in this game. I was using Skyrim-style item hoarding in a cover-shooter with some light inventory elements. There was no way that was going to work out for me. I maxed out the inventory capacity as soon as I could, and even that wasn’t enough.

In the section where you have to deal with the gangers, I was compelled to sell off ALL of their gear.Of course, if you pick up a shotgun and you already HAVE a shotgun, it simply poofs the firearm out of existence and gives you the bullets. So, I had to… carry the guns to the shop one at a time. I did that. It was boring. It took forever. It wasn’t necessary. And it wasn’t something the developers intended the player to do.

And if I played through again? I’d probably do the same thing.

There is no cure for compulsive looting.

 


 

Deus Ex Human Revolution EP8:
Venting Our Frustrations

By Shamus Posted Tuesday Jan 24, 2012

Filed under: Spoiler Warning 114 comments


Link (YouTube)

Weeks before this series began – almost as soon as we announced we’d be covering Deus Ex: Human Revolution – people were already listing all the things they wanted to see in a DEHR play-through. As the series has gone on, the number and specificity of these demands has grown. A great deal of the comment threads are dedicated to expressing outrage over items we missed or listing things we MUST do in future episodes. It has now officially gotten out of hand.

So: Relax. If there’s some particular way you want to see things done, feel free to boot up the game and have a go at it. If we overlook something that you enjoyed, feel free to talk about it in the comments without passive-aggressive (or even explicit) insinuations that we’re playing the game wrong.

Continue reading ⟩⟩ “Deus Ex Human Revolution EP8:
Venting Our Frustrations”